by Major Cooke » Tue Feb 13, 2018 7:47 am
I'm sending a mod out to select developers. Yes, it is a large file, and unfortunately I've not had any luck whatsoever trying to replicate this on its own.
- Go to map 3SEWER and let the game run for at least a tic.
- Quit the game.
The game crashes (I'm using Windows 10 so it gives the 'GZDoom.exe has stopped working' crash), making it quite frustrating since any changes to any properties are lost.
However I've narrowed it down to
SmileHeartBeat actor inside of
ZSuper/Entities/Smile.txt being the culprit. Even after commenting out all of the code involved and leaving the Init function with nothing in it, it still crashes.
Image of the stack trace in VS2015
EDIT: If you "remove Smile" in console, the crash doesn't occur since Smile will destroy the thinker.
I'm sending a mod out to select developers. Yes, it is a large file, and unfortunately I've not had any luck whatsoever trying to replicate this on its own.
[list][*]Go to map 3SEWER and let the game run for at least a tic.
[*]Quit the game.[/list]
The game crashes (I'm using Windows 10 so it gives the 'GZDoom.exe has stopped working' crash), making it quite frustrating since any changes to any properties are lost.
However I've narrowed it down to [b]SmileHeartBeat[/b] actor inside of [b]ZSuper/Entities/Smile.txt[/b] being the culprit. Even after commenting out all of the code involved and leaving the Init function with nothing in it, it still crashes.
[url=https://puu.sh/zmQXn/f1d8d63fa7.png]Image of the stack trace in VS2015[/url]
EDIT: If you "remove Smile" in console, the crash doesn't occur since Smile will destroy the thinker.