by Mikk- » Fri Jan 12, 2018 12:30 pm
GzDOOM's enhanced night vision only inverts classes that inherit from the class Inventory, or has the flags ISMONSTER, MISSILE or CORPSE
source: gzdoom/gl/scene/gl_sprite.cpp [line 948]
I guess Project Brutatlity marks those flare/smoke actors as MISSILE.
GzDOOM's enhanced night vision only inverts classes that inherit from the class Inventory, or has the flags ISMONSTER, MISSILE or CORPSE
[size=85]source: [url=https://github.com/coelckers/gzdoom/blob/16333320d09663b12396b37f5be5def64e865b9c/src/gl/scene/gl_sprite.cpp#L948]gzdoom/gl/scene/gl_sprite.cpp [line 948][/url][/size]
I guess Project Brutatlity marks those flare/smoke actors as MISSILE.