by Nash » Sat Dec 23, 2017 4:51 am
Run attached example. Observe the floating model in front of you while moving the player's view angle and pitch.
- In first person, the model appears jittery and is "lagging behind" the actual player view.
- In third person chase camera, the model is firmly planted in front of the player relative to the player view.
Expected behavior: in first person, the model is firmly planted in front of the player view.
- Attachments
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- sticky.pk3
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Run attached example. Observe the floating model in front of you while moving the player's view angle and pitch.
- In first person, the model appears jittery and is "lagging behind" the actual player view.
- In third person chase camera, the model is firmly planted in front of the player relative to the player view.
Expected behavior: in first person, the model is firmly planted in front of the player view.