by DoomRater » Thu Oct 19, 2017 1:08 pm
Produced in QZDoom version q2.0.0 (0473991c23da087669f9fcc591fd4fbdd89b1f3b).
I was looking to use Random() in an Offset parameter to make a weapon appear jittery when fired, but not always have the same pattern, but I received an error when trying just that saying it's a bad constant. Then it crashed.
Code: Select all
Script error, "9mm infinite.zip:ld_9mm.wad:DECORATE" line 51:
SC_GetNumber: Bad numeric constant "random".
Code: Select all
GLCK DDD 1 Offset(random(0,3), random(32,36))
And because a file is requested:
https://www.dropbox.com/s/6c6m33p6lo8bw ... t.zip?dl=0
Produced in QZDoom version q2.0.0 (0473991c23da087669f9fcc591fd4fbdd89b1f3b).
I was looking to use Random() in an Offset parameter to make a weapon appear jittery when fired, but not always have the same pattern, but I received an error when trying just that saying it's a bad constant. Then it crashed.
[code]Script error, "9mm infinite.zip:ld_9mm.wad:DECORATE" line 51:
SC_GetNumber: Bad numeric constant "random".
[/code]
[code] GLCK DDD 1 Offset(random(0,3), random(32,36))[/code]
And because a file is requested: https://www.dropbox.com/s/6c6m33p6lo8bwwj/9mm%20infinite%20-%20Offset%20Constant.zip?dl=0