am_cheat 2 player facing graphic

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Expand view Topic review: am_cheat 2 player facing graphic

Re: am_cheat 2 player facing graphic

by Hypersonic » Tue Oct 17, 2017 6:24 pm

Found it at the bottom selection

Automap options
-show things as sprites: rotated

Thanks again. Now if only the sprites were scale-able, they are large relative to the map. You can almost play by just looking at the map.

Re: am_cheat 2 player facing graphic

by Rachael » Tue Oct 17, 2017 6:19 pm

Yes, it's settable under Automap options, I just don't remember which one it is.

Re: am_cheat 2 player facing graphic

by Hypersonic » Tue Oct 17, 2017 6:16 pm

Thanks, I wasn't aware of that variable. Not sure why it wasn't set to 3 for Doom, is it settable with the menu interface, or just the console/cfg files?

Searching for that variable I've come across this useful page: https://zdoom.org/wiki/CVARs:Automap

Re: am_cheat 2 player facing graphic

by Rachael » Tue Oct 17, 2017 4:27 pm

In Heretic you're using "am_showthingsprites 3" - but you aren't using that in Doom.

It works fine for me.

am_cheat 2 player facing graphic

by Hypersonic » Tue Oct 17, 2017 1:52 pm

In Heretic you can see roughly which direction you're facing, but in Doom the player graphic only looks one direction (toward you or down, depending on your perspective.

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