by camaxide » Sun Jul 16, 2017 3:55 pm
I sure can
https://www.dropbox.com/s/z984spww1o2am ... e.wad?dl=0
download that file, load it up with Vanilla Doom2 and start MAP01
when jumping down to the first room with two zombies, there is a metal-floor with texture name FLOOR0_1
I gave this default metal texture a metal sound when jumping down on.
I can also mention that dead corpses and items dropped also make the same metallic sound, but that is likely not a bug, even though it would been nice if corpses and dropped objects had a mass lower than 10, to allow them to not be included in the terrain-sounds if chosen not to (terrain lump can still define smallclass if one actually wants everything to trigger the terrain-sound) Player landing on the floor is usually what most would want this sound for, and not blood splatters, clip drop and rocket splash etc.
Just tell if it's hard to reproduce, I tried it here with the MAP01 and it was easy on my end.
I sure can :)
https://www.dropbox.com/s/z984spww1o2ami6/terrainexample.wad?dl=0
download that file, load it up with Vanilla Doom2 and start MAP01
when jumping down to the first room with two zombies, there is a metal-floor with texture name FLOOR0_1
I gave this default metal texture a metal sound when jumping down on.
I can also mention that dead corpses and items dropped also make the same metallic sound, but that is likely not a bug, even though it would been nice if corpses and dropped objects had a mass lower than 10, to allow them to not be included in the terrain-sounds if chosen not to (terrain lump can still define smallclass if one actually wants everything to trigger the terrain-sound) Player landing on the floor is usually what most would want this sound for, and not blood splatters, clip drop and rocket splash etc. :)
Just tell if it's hard to reproduce, I tried it here with the MAP01 and it was easy on my end.