by Darkcrafter » Tue Oct 29, 2019 12:47 pm
Your graphics adapter is the problem (apparently you are playing with LEGACY GZDoom because Modern simply doesn't start as it requires GL3 or GL4), in new GZDoom versions brightmaps only work if your graphics card supports at least OpenGL 3, the same applies to some sector lighting modes like software, doom and vanilla and postprocessing that is not available. I'm not sure why Graf decided to remove these effects for OpenGL 2 mode, but software sector lighting mode was working absolutely fine in GZDoom v2 with OpenGL2 mode. Also not sure if Zandronum (which is based on very old GZDoom open gl2 port) supports brightmaps, if I remember correctly it does.
LZDoom which is stripped down version of new GZDoom for old graphics cards like yours doesn't include support for these sector lighting modes and brightmaps that old OpenGL2 based GZDoom v2 had. Gotta remind this to drfrag
Your graphics adapter is the problem (apparently you are playing with LEGACY GZDoom because Modern simply doesn't start as it requires GL3 or GL4), in new GZDoom versions brightmaps only work if your graphics card supports at least OpenGL 3, the same applies to some sector lighting modes like software, doom and vanilla and postprocessing that is not available. I'm not sure why Graf decided to remove these effects for OpenGL 2 mode, but software sector lighting mode was working absolutely fine in GZDoom v2 with OpenGL2 mode. Also not sure if Zandronum (which is based on very old GZDoom open gl2 port) supports brightmaps, if I remember correctly it does.
LZDoom which is stripped down version of new GZDoom for old graphics cards like yours doesn't include support for these sector lighting modes and brightmaps that old OpenGL2 based GZDoom v2 had. Gotta remind this to drfrag :mrgreen: