Linear Tonemap not working [split]

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Linear Tonemap not working [split]

Re: Linear Tonemap not working [split]

by Graf Zahl » Tue May 26, 2020 3:50 am

The menu entry for this was removed as it's non-functional.

Re: Linear Tonemap not working [split]

by Graf Zahl » Fri Feb 28, 2020 12:49 am

Then, by all means, remove it, if you think it makes no sense.

Re: Linear Tonemap not working [split]

by dpJudas » Fri Feb 28, 2020 12:11 am

The whole feature really should be removed. It is an artifact of a time where my understanding of tonemapping was a lot worse than it is now. The only tonemap setting that makes any sense is the palette one.

Re: Linear Tonemap not working [split]

by Graf Zahl » Wed Aug 15, 2018 3:54 pm

i can confirm this. Linear looks just like "off" with 3.5 and a lot brighter with older builds.

Re: Linear Tonemap not working [split]

by Rowsol » Wed Aug 15, 2018 3:47 pm

650ti boost
398.36

Re: Linear Tonemap not working [split]

by Graf Zahl » Wed Aug 15, 2018 3:11 pm

What's your graphics hardware?

Re: GZDoom 3.5.0 released

by Rowsol » Wed Aug 15, 2018 1:30 pm

Okay, I deleted the .ini, loaded 3.5.0 modern 64 bit release (no mods), disabled the menu tint, then toggled the tonemaps. Linear looks identical to none. The other tonemaps seem to work.

Here's a video I made showing. https://www.youtube.com/watch?v=264m3PT ... e=youtu.be First load is 3.4.1, second is 3.5.0

Re: GZDoom 3.5.0 released

by Caligari87 » Wed Aug 15, 2018 1:14 pm

Backup your INI and start with a new one (you can always piecemeal copy your keyboard config and such later). That's been my go-to advice in Discord chats and for some reason a fresh INI seems to fix a ton of minor complaints with this particular release, including this brightness issue I think.

Sidebar, linear (and other) tonemaps work fine for me.

8-)

Re: GZDoom 3.5.0 released

by Graf Zahl » Wed Aug 15, 2018 12:45 pm

That sounds like a bug.

Re: GZDoom 3.5.0 released

by Rowsol » Wed Aug 15, 2018 12:32 pm

Oh sorry, it's the linear tonemap I was using. It was making 3.4.1 really bright and on 3.5 it doesn't look like it changes the brightness at all. I hope it still works, I liked the way it looked. I was using darkdoom to offset the brightness increase.

edit: It doesn't seem to do anything anymore, the linear tonemap I mean. :(

Re: GZDoom 3.5.0 released

by Graf Zahl » Wed Aug 15, 2018 12:21 pm

Probably related to
I'm using darkdoomz
How does it look without add-ons?

Linear Tonemap not working [split]

by Rowsol » Wed Aug 15, 2018 11:50 am

I went from 3.4.1 to 3.5.0 and I noticed the game was much darker. I copied my .ini over. I hope this is normal and I don't have to redo my .ini from scratch.

I'm using darkdoomz is each picture if you're wondering why it looks like it does. I don't think this qualifies as a bug so I figured I'd post it here.
Attachments
3.5.JPG
3.4.1.JPG

Top