by Enjay » Mon Aug 13, 2018 7:19 am
Digging a little bit further, I *think* maybe it's to do with light levels and how AO might have changed with them. The Lizardmen skybox uses a light level of 255 in its sectors. I'm guessing that, previously, in areas like this, there was no visible AO effect on sectors with maximum brightness. I had a feeling that I was noticing this in other areas of maps too. Like, if I'd had an alcove lined with LITE5 textures and set to be very bright, I didn't think that it was looking quite so bright in 3.5.0 as it was before. Looking at it again, I think that it might be that in bright sectors like that (255 or near to it), the SSAO effect was far less visible in earlier versions than it is with 3.5.0. So, perhaps it's not a skybox and AO related thing at all, but a sector brightness and AO one instead.
[edit] or maybe not. These screenshots don't show much difference between the old version and 3.5.0
old git version
3.5.0
In the map, the walls and ceilings of the alcoves are made from a texture that is solid 255, 255, 255 white. The light level in the alcoves is 255. I was expecting none (or almost no) AO effect in the git version versus 3.5.0 but that doesn't seem to be the case.
The git version used was g3.3pre39-g2f45218 - so not very recent.
[/edit]
Digging a little bit further, I *think* maybe it's to do with light levels and how AO might have changed with them. The Lizardmen skybox uses a light level of 255 in its sectors. I'm guessing that, previously, in areas like this, there was no visible AO effect on sectors with maximum brightness. I had a feeling that I was noticing this in other areas of maps too. Like, if I'd had an alcove lined with LITE5 textures and set to be very bright, I didn't think that it was looking quite so bright in 3.5.0 as it was before. Looking at it again, I think that it might be that in bright sectors like that (255 or near to it), the SSAO effect was far less visible in earlier versions than it is with 3.5.0. So, perhaps it's not a skybox and AO related thing at all, but a sector brightness and AO one instead.
[edit] or maybe not. These screenshots don't show much difference between the old version and 3.5.0
old git version
[img]https://i.imgur.com/wz9g4PG.jpg[/img]
3.5.0
[img]https://i.imgur.com/hoN9jid.jpg[/img]
In the map, the walls and ceilings of the alcoves are made from a texture that is solid 255, 255, 255 white. The light level in the alcoves is 255. I was expecting none (or almost no) AO effect in the git version versus 3.5.0 but that doesn't seem to be the case.
The git version used was g3.3pre39-g2f45218 - so not very recent.
[/edit]