New texture refactor broke translucency on single-file texs

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Expand view Topic review: New texture refactor broke translucency on single-file texs

Re: New texture refactor broke translucency on single-file t

by dpJudas » Sun Dec 16, 2018 6:49 pm

I have no idea why it does this for the true color software renderer. It probably picks the wrong drawer.

Re: New texture refactor broke translucency on single-file t

by Graf Zahl » Sun Dec 16, 2018 12:17 pm

Fixed for the hardware renderer. Why the true color software renderer isn't doing this right, but the softpoly renderer is, is something to be answered by someone else, preferably dpJudas.

New texture refactor broke translucency on single-file texs

by ZZYZX » Sun Dec 16, 2018 10:30 am

When I say single-file, I'm referring to those in textures directory or inside TX_ markers.
Example wad attached. The image should be translucent.

It only looks correct with vid_rendermode 3, in all other renderers it's differently non-translucent.
Rendermode 1: https://i.imgur.com/3ydKM9F.png
Rendermode 4,0,2: https://i.imgur.com/xdowJep.png
Rendermode 3: https://i.imgur.com/3IypTsk.png

Reported against cc52f8937
Attachments
badtexturemap.wad
(48.85 KiB) Downloaded 295 times

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