No HUD/menu in screenshots when OpenGL canvas is ised

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: No HUD/menu in screenshots when OpenGL canvas is ised

Re: No HUD/menu in screenshots when OpenGL canvas is ised

by Rachael » Sun Sep 10, 2017 6:02 am

While this does not fix the bug, a work-around is to use "vid_hw2d false" before taking the screenshot. In fact, I'm thinking about putting in code that does exactly this for the one screenshot frame and then restores the original value, if the GLSWFB is being used, at least as a work-around until this can be properly fixed.

Re: No HUD/menu in screenshots when OpenGL canvas is ised

by Guest » Fri Jul 07, 2017 4:06 pm

Code: Select all

GZDoom g3.1.0 - 2017-05-31 12:11:33 +0200 - SDL version
Compiled on Jun  1 2017
Linux x86_64

Of course, I use the console command.

Re: No HUD/menu in screenshots when OpenGL canvas is ised

by wildweasel » Fri Jul 07, 2017 3:59 pm

We may need more information. What operating system are you running? How are you taking the screenshots (i.e. using your operating system's screen capture function, or using the "screenshot" console command)? ZDoom/GZDoom version? Video hardware and driver version?

No HUD/menu in screenshots when OpenGL canvas is ised

by Guest » Fri Jul 07, 2017 3:57 pm

When I capture screenshots in software mode with OpenGL canvas, menu and HUD parts are fully black. At the same time, everything is fine with SDL canvas.

Top