0000219: Ability to scale PSprites

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Expand view Topic review: 0000219: Ability to scale PSprites

Re: 0000219: Ability to scale PSprites

by Major Cooke » Tue Dec 05, 2017 2:26 pm

If you mean the QZDoom merge, yes. That's already been done.

Otherwise, this is the "On Hold" suggestions forums. If it hasn't been moved back, then it has not.

Re: 0000219: Ability to scale PSprites

by ZippeyKeys12 » Tue Dec 05, 2017 2:11 pm

Graf Zahl wrote:Will be done when I do a general overhaul of the weapon sprite drawer. This will be after merging QZDoom because that already contains some code needed here and it makes no sense to work on this before the merge.
Has this happened? If so, could this be revisited?

Re: 0000219: Ability to scale PSprites

by Graf Zahl » Sun Apr 30, 2017 3:54 pm

Will be done when I do a general overhaul of the weapon sprite drawer. This will be after merging QZDoom because that already contains some code needed here and it makes no sense to work on this before the merge.

0000219: Ability to scale PSprites

by The Zombie Killer » Sun Apr 30, 2017 3:54 pm

https://mantis.zdoom.org/view.php?id=219

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Summary	0000219: Ability to scale PSprites
Description	Similar to https://mantis.zdoom.org/view.php?id=200
Pretty much just the ability to scale a PSprite at runtime. Necessary for this project (as is the above feature request): https://forum.zdoom.org/viewtopic.php?f=43&t=45265

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