by Major Cooke » Mon Feb 27, 2017 3:39 pm
Graf Zahl wrote:40000 voxels will indeed stall the vertex processors of the GPU to a virtual standstill. I was more thinking in the multiple 100's range than multiple 10000's.
Okay.
DUMP 2's Volcanic Oasis (MAP28), there is a region not far out from the starting point (go through the cave on start, then noclip2 out to the ring on the other end of the cave exit where a bunch of rockets are scattered throughout). I'd tell you what the coordinates were to warp to if only idmypos actually showed me the coordinates.
...That reminds me, time to open a bug report for that.
Rachael wrote:(Who in the world needs 40000 ammo items?!?!?!)
With the amount of cyberdemons, spider masterminds, etc + four boss cube spawners active at once... The whole place is separated into a bunch of rooms and while you're in those rooms, the ramparts in the main arena fill up with demons. Fast.
[quote="Graf Zahl"]40000 voxels will indeed stall the vertex processors of the GPU to a virtual standstill. I was more thinking in the multiple 100's range than multiple 10000's.[/quote]
Okay. [url=https://forum.zdoom.org/viewtopic.php?t=51072]DUMP 2[/url]'s Volcanic Oasis (MAP28), there is a region not far out from the starting point (go through the cave on start, then noclip2 out to the ring on the other end of the cave exit where a bunch of rockets are scattered throughout). I'd tell you what the coordinates were to warp to if only idmypos actually showed me the coordinates. :|
...That reminds me, time to open a bug report for that.
[quote="Rachael"](Who in the world needs 40000 ammo items?!?!?!)[/quote]
With the amount of cyberdemons, spider masterminds, etc + four boss cube spawners active at once... The whole place is separated into a bunch of rooms and while you're in those rooms, the ramparts in the main arena fill up with demons. Fast.