[CVar] Cl_NoWeaponInterpolation

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Re: [CVar] Cl_NoWeaponInterpolation

by Graf Zahl » Sun Feb 26, 2017 1:15 pm

Will have to wait until the renderers get merged to avoid double work.

[CVar] Cl_NoWeaponInterpolation

by NeuralStunner » Mon Jul 11, 2016 5:30 pm

Because some people would rather not have this. (Myself included; There's something about the smoothed movement, most apparent in select/deselect, that makes my eyes unhappy, similarly to FOV changes or extreme viewbobbing.)

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