by scalliano » Tue Sep 15, 2009 5:05 am
Dunno if this has been suggested already, and I know that coloured sector lighting isn't to everyone's taste, but hear me out.
This would work in the same way as Transfer_Wall/Ceiling/FloorBrightness, but would refer to a sector's colourmap. This could be used to vastly improve how they look, giving scope for coloured spotlights, fake D64 effects, and so on.
I would certainly make use of it. Opinions?
Dunno if this has been suggested already, and I know that coloured sector lighting isn't to everyone's taste, but hear me out.
This would work in the same way as Transfer_Wall/Ceiling/FloorBrightness, but would refer to a sector's colourmap. This could be used to vastly improve how they look, giving scope for coloured spotlights, fake D64 effects, and so on.
I would certainly make use of it. Opinions?