Caligari87 wrote:[wiki]ExtraFloor_LightOnly[/wiki]
This lights the entire destination sector, rather than One thing to keep in mind:
Note that this is implemented as a [wiki]Sector_Set3DFloor[/wiki] with invisible textures, so sector effects such as damaging specials are also transferred.
So this will have any other limitations/oddities associated with 3D floors.
Upper/Middle/Lower lighting would be simpler to set up and less weirdness-prone.
[quote="Caligari87"][wiki]ExtraFloor_LightOnly[/wiki][/quote]This lights the entire destination sector, rather than One thing to keep in mind:[quote]Note that this is implemented as a [wiki]Sector_Set3DFloor[/wiki] with invisible textures, so sector effects such as damaging specials are also transferred.[/quote]So this will have any other limitations/oddities associated with 3D floors.
Upper/Middle/Lower lighting would be simpler to set up and less weirdness-prone.