by Xaser » Mon Dec 14, 2015 5:39 pm
In terms of difficulty, I imagine that we really have two separate things here: adding arbitrary non-skybox skies requires removing some de-hardcoding, but the two skypicker properties ought to be easier since they're already configurable per-sector (in a somewhat roundabout way).
Thinking on it, though, how are Static_Init skies handled? That may be bootstrappable.
I'm educatedly-guessing here, of course.
In terms of difficulty, I imagine that we really have two separate things here: adding arbitrary non-skybox skies requires removing some de-hardcoding, but the two skypicker properties ought to be easier since they're already configurable per-sector (in a somewhat roundabout way).
Thinking on it, though, how are Static_Init skies handled? That may be bootstrappable.
I'm educatedly-guessing here, of course.