[2.7.1/1.8.2] Bug: High-res replacement of Decals fails

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Expand view Topic review: [2.7.1/1.8.2] Bug: High-res replacement of Decals fails

Re: [2.7.1/1.8.2] Bug: High-res replacement of Decals fails

by Graf Zahl » Tue Feb 28, 2017 6:33 am

Neither on mine.

Re: [2.7.1/1.8.2] Bug: High-res replacement of Decals fails

by Rachael » Tue Feb 28, 2017 5:29 am

Unless you have immediate plans to address this, I am going to shelve it. This one isn't on my priority block.

Re: [2.7.1/1.8.2] Bug: High-res replacement of Decals fails

by Graf Zahl » Tue Feb 28, 2017 5:27 am

I haven't touched it. The issue is still present, I believe.

Re: [2.7.1/1.8.2] Bug: High-res replacement of Decals fails

by Rachael » Tue Feb 28, 2017 3:09 am

Has this situation changed any? Is this still a bug? It seems to be something that should be closed.

Re: [2.7.1/1.8.2] Bug: High-res replacement of Decals fails

by SanyaWaffles » Tue Jul 16, 2013 7:24 am

Oh, okay! Thanks for the clarification Mr. Zahl.

Re: [2.7.1/1.8.2] Bug: High-res replacement of Decals fails

by Graf Zahl » Sun Jul 14, 2013 6:43 am

The decal code has no support for scaled textures at all. The only scaling it respects is the one defined in the decal itself.

[2.7.1/1.8.2] Bug: High-res replacement of Decals fails

by SanyaWaffles » Sat Jul 06, 2013 9:15 pm

In the latest official GZDoom/ZDoom builds, both the software and Open GL renderer will not replace the graphics appropriately for Decals using the Decal "thing".

I got a 32x32 or 64x64 decal, both render fine until I replace it with a high-res graphic in the pk3's hires folder. Then it renders really badly. At first I thought it wasn't rendering at all but it actually was distorting it over quite a few parts of the walls.
Spoiler: Screenshots
If you need a test wad, I have supplied it here. MAP01 is the non-bugged decals. MAP02 has the bugged decals.

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