by Gez » Sat Dec 04, 2010 11:14 pm
InsanityBringer wrote:I don't really see why we would need to add additional letters for it. if a sprite provides 1,2,3,4 but not 5,6,7,8 then shouldn't it recognize that the sprite has only four rotations?
You mean 1, 3, 5, 7 but not 2, 4, 6, 8.
Anyway, you can use the TEXTURES lump to do the duplication and provide 16 rotations from 4 pictures, giving you more precision. See [wiki=Sprite#Angles]sprite angles[/wiki]: front rotation 1 -> 8, G, 1, 9, 2; 3 -> A, 3, B; 5 -> 4, C, 5, D, 6; 7 -> E, 7, F.
[quote="InsanityBringer"]I don't really see why we would need to add additional letters for it. if a sprite provides 1,2,3,4 but not 5,6,7,8 then shouldn't it recognize that the sprite has only four rotations?[/quote]
You mean 1, 3, 5, 7 but not 2, 4, 6, 8.
Anyway, you can use the TEXTURES lump to do the duplication and provide 16 rotations from 4 pictures, giving you more precision. See [wiki=Sprite#Angles]sprite angles[/wiki]: front rotation 1 -> 8, G, 1, 9, 2; 3 -> A, 3, B; 5 -> 4, C, 5, D, 6; 7 -> E, 7, F.