by phi108 » Wed Apr 02, 2008 8:18 am
So now I bring it into the correct forum: The ability for ZDoom to automatically support GZDoom's GL skyboxes.
In my GZDoom skybox set thread, I gave the following steps to do it manually:
"-Build a 512x512x512 setor
-put a skybox viewpoint halfway up
-name the textures of the sides the same names as the PNG lumps (D1S1_N, D1S1_E)
-and name the floors the top and bottom PNGs (D1S1_B, D1S1_T)
-and put the light level at 255
-and make sure the sector is on a 512x512 grid from with the origin (0,0) of the map."
This displays the skyboxes exactly the same as GZDoom, except in 8-bit.
Now, if it currently isn't possible for ZDoom to do this automatically, will it ever be possible?
So now I bring it into the correct forum: The ability for ZDoom to automatically support GZDoom's GL skyboxes.
In my GZDoom skybox set thread, I gave the following steps to do it manually:
"-Build a 512x512x512 setor
-put a skybox viewpoint halfway up
-name the textures of the sides the same names as the PNG lumps (D1S1_N, D1S1_E)
-and name the floors the top and bottom PNGs (D1S1_B, D1S1_T)
-and put the light level at 255
-and make sure the sector is on a 512x512 grid from with the origin (0,0) of the map."
This displays the skyboxes exactly the same as GZDoom, except in 8-bit.
Now, if it currently isn't possible for ZDoom to do this automatically, will it ever be possible?