by Rachael » Thu Jul 18, 2019 11:38 am
All actors are drawn from the feet up, including projectiles. So the collision box for a projectile typically looks nothing like its sprite.
And yes, that does mean Doom kind of did it wrong, all along.
If you tried to correct this though, you would at the very least have to offset the spawn height of the projectiles a bit to make up for it, otherwise it would just look plain weird.
All actors are drawn from the feet up, including projectiles. So the collision box for a projectile typically looks nothing like its sprite.
And yes, that does mean Doom kind of did it wrong, all along.
If you tried to correct this though, you would at the very least have to offset the spawn height of the projectiles a bit to make up for it, otherwise it would just look plain weird.