by Graf Zahl » Sun May 05, 2019 5:52 am
Sure, but that's not really the problem. I know precisely what needs to be done but to outline the task:
- the drawers need to be able to read from two textures
- they somehow need to blend the color from the retrieved info
- this needs to be done twice, once for brightmaps at the same size as the texture and one for different sizes (which will be VERY inefficient due to the high number of counters needed.
- all the above needs to be added to EVERY drawer routine - minus the sky - being used by both variants of the software renderer, i.e. softpoly and Carmack - and for both true color and paletted,
So the main problem is to find someone willing to DO it, not to find out HOW to do it.
Crispy won't really help here because its drawers are probably too different.
Sure, but that's not really the problem. I know precisely what needs to be done but to outline the task:
- the drawers need to be able to read from two textures
- they somehow need to blend the color from the retrieved info
- this needs to be done twice, once for brightmaps at the same size as the texture and one for different sizes (which will be VERY inefficient due to the high number of counters needed.
- all the above needs to be added to EVERY drawer routine - minus the sky - being used by both variants of the software renderer, i.e. softpoly and Carmack - and for both true color and paletted,
So the main problem is to find someone willing to DO it, not to find out HOW to do it.
Crispy won't really help here because its drawers are probably too different.