by nazakomu » Sun Feb 25, 2018 4:56 pm
Nash wrote:If bots were ZScriptified, it'd be as "official" as it could get. It would be no more "unofficial" as the DoomImp ZScript definition, for example.
ah, so you mean official, as in officially within the gzdoom.pk3? if so, that would certainly be official enough
though, I have one last question about this. is there any chance that we'll be able to still use a config that allows us to have our own bots in it? just something similarly to the ZCajun config without all the fancy stuff (aiming, perfection, reaction, isp), but allowing us to still use our own skins essentially
I really don't have a clue as to how far these ZScript bots would go in terms of small subsidiary features like that, because honestly, something like the AutoDoom bots should suffice already
it would be interesting to hear from you how advanced these ones would (or should) be without them becoming what would be considered too complicated
[quote="Nash"]If bots were ZScriptified, it'd be as "official" as it could get. It would be no more "unofficial" as the DoomImp ZScript definition, for example.[/quote]
ah, so you mean official, as in officially within the gzdoom.pk3? if so, that would certainly be official enough
though, I have one last question about this. is there any chance that we'll be able to still use a config that allows us to have our own bots in it? just something similarly to the ZCajun config without all the fancy stuff (aiming, perfection, reaction, isp), but allowing us to still use our own skins essentially
I really don't have a clue as to how far these ZScript bots would go in terms of small subsidiary features like that, because honestly, something like the AutoDoom bots should suffice already
it would be interesting to hear from you how advanced these ones would (or should) be without them becoming what would be considered too complicated