Player Sprite Visable Outside of Chasecam at Low FPS

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Expand view Topic review: Player Sprite Visable Outside of Chasecam at Low FPS

Re: Player Sprite Visable Outside of Chasecam at Low FPS

by Rachael » Sun Sep 10, 2017 6:03 am

Moving to "on hold" since fixing this will be extremely difficult.

Re: Player Sprite Visable Outside of Chasecam at Low FPS

by Graf Zahl » Thu May 18, 2017 10:55 am

Because a portal consists of two scenes - the one in front of and the one behind the portal. And due to how movement interpolation is implemented it is very hard to determine if the player sprite should be drawn or not - because it may just be a remote view into the actual place where the player is.

Re: Player Sprite Visable Outside of Chasecam at Low FPS

by Trusty McLegit » Thu May 18, 2017 10:48 am

Why does it even render the player sprite with chasecam off?

Re: Player Sprite Visable Outside of Chasecam at Low FPS

by Nash » Thu May 18, 2017 9:52 am

I've seen this happen in OpenGL too, by the way... a combination of bad framerate and bad internet connection during multiplayer. It's like the predicted camera position and the player sprite isn't matching up.

Player Sprite Visable Outside of Chasecam at Low FPS

by Trusty McLegit » Thu May 18, 2017 8:57 am

gzdoom-x64-g3.0pre-202-gbb1e927
It seems like when my framerate goes below 20ish fps, my player sprite becomes viable and quite intrusive.
(I realize you're not supposed to run BOA in software mode, but its the only mod I have that can get my framerate that low.)

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