by Graf Zahl » Sun Apr 30, 2017 3:17 pm
This is because you used the placeholder sprite name ####. Unfortunately the model code was written with no awareness of that feature and cannot easily be refactored because the risk of regressions is too high.
You should also avoid 0-duration dispatcher states when interpolating models, because models solely interpolate between states without any knowledge of the calling actor, so these states can cause glitches.
This is because you used the placeholder sprite name ####. Unfortunately the model code was written with no awareness of that feature and cannot easily be refactored because the risk of regressions is too high.
You should also avoid 0-duration dispatcher states when interpolating models, because models solely interpolate between states without any knowledge of the calling actor, so these states can cause glitches.