[<=2.8.x] Jumpy camera w/ monster and pillar going down

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [<=2.8.x] Jumpy camera w/ monster and pillar going down

Re: [<=2.8.x] Jumpy camera w/ monster and pillar going down

by Graf Zahl » Fri Feb 26, 2016 7:14 pm

Note: PIT_FloorDrop has no handling whatsoever of actors standing on other actors. So the monster on the floor moves down regularly, and the player is just falling down the next tic instead of being moved along.

Re: [<=2.8] Jumpy camera w/ monster and pillar going down

by Edward-san » Fri Feb 26, 2016 6:55 pm

Still happens.

[edit] Uploaded a demo with the problem.

Re: [<=2.8] Jumpy camera w/ monster and pillar going down

by edward850 » Fri Feb 26, 2016 6:53 pm

[<=2.8.x] Jumpy camera w/ monster and pillar going down

by Edward-san » Fri Feb 26, 2016 6:52 pm

Load holy hell v1.5 from here on map05 with no monsters on, then warp to coordinates 2600,2075. Behind you you'll see a little pillar which can be activated by walking on the line.
Summon an archvile over the pillar (that's what is present with monsters on) then activate the pillar by jumping on the monster.

When the pillar goes down, you'll see this tiny jump effect..
Attachments
jumpy.zip
(1.27 KiB) Downloaded 131 times

Top