by Nash » Sun Dec 23, 2018 11:18 am
With vanilla lightmode, it seems that there's some lighting coming from... no where? Especially visible on the HUD gun model. Just stand in a completely dark area in the test map, and move the mouse around. You'll see the lighting on the model change.
With other lightmodes, the model would have a completely flat colour if you aren't standing near any of the dynamic lights. Not sure if this is a bug or intentional though?! I mean it sorta looks cool. Even though the lighting is wrong, it looks much better than flat lighting... =P
There are 2 other issues I've noticed with this same test WAD though, should I report them separately?
1) Gun model bobbing doesn't appear to be interpolated (it has that 35 FPS look to it)
2) When standing completely in the dark, the gun model is still bright. When you turn on the chasecam, you can see that your player sprite in the world is pitch black.
EDIT: woops forgot to attach file
- Attachments
-
- gunmodel.pk3
- (35.79 KiB) Downloaded 261 times
With vanilla lightmode, it seems that there's some lighting coming from... no where? Especially visible on the HUD gun model. Just stand in a completely dark area in the test map, and move the mouse around. You'll see the lighting on the model change.
With other lightmodes, the model would have a completely flat colour if you aren't standing near any of the dynamic lights. Not sure if this is a bug or intentional though?! I mean it sorta looks cool. Even though the lighting is wrong, it looks much better than flat lighting... =P
There are 2 other issues I've noticed with this same test WAD though, should I report them separately?
1) Gun model bobbing doesn't appear to be interpolated (it has that 35 FPS look to it)
2) When standing completely in the dark, the gun model is still bright. When you turn on the chasecam, you can see that your player sprite in the world is pitch black.
EDIT: woops forgot to attach file