by Wohlstand » Tue Oct 09, 2018 6:35 pm
This bug I have recognized this bug a long time ago, but I thought you already knew it or it was reported previously, but, while I played around the latest state of GZDoom, the bug is still here.
While playing a game (I have tried DOOM 1 Ultimate, DOOM 2, Plutonia Experiment, Evilution, Chex Quest 1, Chex Quest 3, all official I-WADs and no any extra P-WADs was used), the "1" key (but, even I'll re-assign the key to another) will won't react to any hits on it.
My build is using SDL2, the operating system is Linux Mint 18.3 (basing on Ubuntu 16 LTS), x64.
If you are interested, the CMake build a cache that keeps the full setup I am using (include stuff that was automatically recognized) and the thing was built:
My game setup which may give a similar environment to mine:
- gzdoom.ini.txt
- My current config file with all setup at me
- (22.06 KiB) Downloaded 143 times
This bug I have recognized this bug a long time ago, but I thought you already knew it or it was reported previously, but, while I played around the latest state of GZDoom, the bug is still here.
While playing a game (I have tried DOOM 1 Ultimate, DOOM 2, Plutonia Experiment, Evilution, Chex Quest 1, Chex Quest 3, all official I-WADs and no any extra P-WADs was used), the "1" key (but, even I'll re-assign the key to another) will won't react to any hits on it.
My build is using SDL2, the operating system is Linux Mint 18.3 (basing on Ubuntu 16 LTS), x64.
If you are interested, the CMake build a cache that keeps the full setup I am using (include stuff that was automatically recognized) and the thing was built:
[attachment=1]CMakeCache.txt[/attachment]
My game setup which may give a similar environment to mine:
[attachment=0]gzdoom.ini.txt[/attachment]