by Guest » Wed Jul 12, 2017 5:53 am
Hello, everyone!
I was working on a map for testing GZDoom's new shadow mapping feature when I happened upon an annoying little glitch.
When using an actor mover and interpolation points to try and make moving light sources for a particular test, I found that if the radii of the moving lights hits any sort of infinite height line, the lights appear to collide with the line and stop moving, making the test I was attempting utterly impossible. It's as if the actor mover is considering the light radius a collision radius instead and is causing the bug/issue.
More information available upon request.
Here is the WIP map with the bugged out lights:
https://drive.google.com/file/d/0B6yNjT ... sp=sharing
Also worth mentioning is that there are some problems with sector-synced light sources and complex geometry.
The bug(s) can be found in the last room(s) of the map.
Thanks in advance for any help.
Hello, everyone!
I was working on a map for testing GZDoom's new shadow mapping feature when I happened upon an annoying little glitch.
When using an actor mover and interpolation points to try and make moving light sources for a particular test, I found that if the radii of the moving lights hits any sort of infinite height line, the lights appear to collide with the line and stop moving, making the test I was attempting utterly impossible. It's as if the actor mover is considering the light radius a collision radius instead and is causing the bug/issue.
More information available upon request.
Here is the WIP map with the bugged out lights:
https://drive.google.com/file/d/0B6yNjTvU2P4NcTlYYlZwTWtZQVk/view?usp=sharing
Also worth mentioning is that there are some problems with sector-synced light sources and complex geometry.
The bug(s) can be found in the last room(s) of the map.
Thanks in advance for any help.