by Hyperlynx » Wed Sep 04, 2019 7:16 pm
I cannot map the left trigger on my Oculus Quest, is that similar to what you were having trouble with? What did you find about that? I have tried mapping it in the .ini and in game and it does nothing.
Yeah,
me too. That's one of the things I wanted to look into, but it was less important to me than being able to
bind clicking the touchpad.
About the version differences I've noticed is that: 1) that version does not support many of the hardware acceleration options the newer versions of GZDoom do and 2) my main issue is there are several newer, good mods (Tango's Paradise and DarkDoomZ for example) that would be a blast to play but flat out won't run on on this version due to it's base GZDoom version being so old that the mods just flat out refuse to run.
Right, gotcha. Well, I'll give it a crack at some point.
I'd like to look into the ltrigger thing, and I'd also like to see if I can add an option for a holographic sight, if that's not too hard to implement. I find the holo sights in PAYDAY 2 VR super duper useful, and maybe sticking one on a "wide weapon" vr model would allow good aiming at long range. Obviously "long range" doesn't come up that often, but it would be nice to be able to, say, snipe with Brutal Doom's assault rifle or railgun on custom maps that happen to have large areas.
That's if it's all not too hard and I build up the motivation and energy! No promises!
[quote]I cannot map the left trigger on my Oculus Quest, is that similar to what you were having trouble with? What did you find about that? I have tried mapping it in the .ini and in game and it does nothing.[/quote] Yeah, [url=https://github.com/Fishbiter/gz3doom/issues/15]me too[/url]. That's one of the things I wanted to look into, but it was less important to me than being able to [url=https://github.com/Fishbiter/gz3doom/issues/16]bind clicking the touchpad[/url].
[quote]About the version differences I've noticed is that: 1) that version does not support many of the hardware acceleration options the newer versions of GZDoom do and 2) my main issue is there are several newer, good mods (Tango's Paradise and DarkDoomZ for example) that would be a blast to play but flat out won't run on on this version due to it's base GZDoom version being so old that the mods just flat out refuse to run.[/quote]
Right, gotcha. Well, I'll give it a crack at some point.
I'd like to look into the ltrigger thing, and I'd also like to see if I can add an option for a holographic sight, if that's not too hard to implement. I find the holo sights in PAYDAY 2 VR super duper useful, and maybe sticking one on a "wide weapon" vr model would allow good aiming at long range. Obviously "long range" doesn't come up that often, but it would be nice to be able to, say, snipe with Brutal Doom's assault rifle or railgun on custom maps that happen to have large areas.
That's if it's all not too hard and I build up the motivation and energy! No promises! :D