Is there any way to switch voxel rendering method to "dots"?

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Re: Is there any way to switch voxel rendering method to "do

by GRAU » Fri Aug 02, 2019 4:18 pm

Oh... looks like i hurried a little. when i disabled 'models' in software renderer options - i got that old nice voxel rendering !!
Great thing, even palete problems gone with than option. Well. Sorry for disturbing now and before. may be if i saw those difference before - i'd understand where IS ther problem. Now i may continue working on my projects, and test them in LZDoom.

https://ibb.co/Qfzb788
https://ibb.co/F3RRGGM
https://ibb.co/25PqsXR

Is there any way to switch voxel rendering method to "dots"?

by GRAU » Fri Aug 02, 2019 4:10 pm

Looks like i have found at last why is new software voxel rendering is so slow. i looked at lzdoom once more and found the main difference between how voxels looked in zdoom and qzdoom and how they look now. Is there a way to render them like it was before - via dots(squares), but not via cubes. and may be light affecting them takes extra resaources from processor too. i liked more the way it was made in classical zdoom.

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