by TDRR » Fri Nov 23, 2018 2:59 pm
That sucks, is it possible to give ZDoom it's own system for when it runs out of memory? Or would it require a whole rewrite in that part of the code?
As for low resource mods, the only ones i got are maybe DUBG and XParkour, which are 5MB and 30KB each, maybe that should fit the bill.
And yeah, i surely expect problems. The most likely one is software renderer acting up and not drawing anything correctly, but that's the easy part, the hard part comes from not having a way to not die if i run out of memory (SRB2 crashed with 100MB WADS, but i doubt i will get that lucky with ZDoom)
And i was wondering, you know how ZDoomLE has support for OpenGL 1.2, right? Well it's a very nice coincidence that there's also a Mesa2GX driver around for the Wii, so perhaps i can get GL mode running on Wii for a nice performance boost?
EDIT: DUBG in OpenGL mode fits perfectly in the Wii's RAM, around 73MB at max. Unfortunately, software mode wasn't as nice and results were around 90MB which is 2MB past the Wii's theorethical maximum, without Linux to keep around.
So this more or less means i HAVE to get OpenGL running to reduce chances of crashing.
Alternatively i could just hardcode DUBG/XParkour into PrBoom Wii at the expense of ZDoom's great features as well as the expense of easy updating. Hope everything goes decently and i can get ZDoom at the very least running on the Wii.
That sucks, is it possible to give ZDoom it's own system for when it runs out of memory? Or would it require a whole rewrite in that part of the code?
As for low resource mods, the only ones i got are maybe DUBG and XParkour, which are 5MB and 30KB each, maybe that should fit the bill.
And yeah, i surely expect problems. The most likely one is software renderer acting up and not drawing anything correctly, but that's the easy part, the hard part comes from not having a way to not die if i run out of memory (SRB2 crashed with 100MB WADS, but i doubt i will get that lucky with ZDoom)
And i was wondering, you know how ZDoomLE has support for OpenGL 1.2, right? Well it's a very nice coincidence that there's also a Mesa2GX driver around for the Wii, so perhaps i can get GL mode running on Wii for a nice performance boost?
EDIT: DUBG in OpenGL mode fits perfectly in the Wii's RAM, around 73MB at max. Unfortunately, software mode wasn't as nice and results were around 90MB which is 2MB past the Wii's theorethical maximum, without Linux to keep around.
So this more or less means i HAVE to get OpenGL running to reduce chances of crashing.
Alternatively i could just hardcode DUBG/XParkour into PrBoom Wii at the expense of ZDoom's great features as well as the expense of easy updating. Hope everything goes decently and i can get ZDoom at the very least running on the Wii.