by jdredalert » Wed Sep 19, 2018 6:35 am
Okay, i got something i wanted to report.
The last time i had a GZDoom update was on g3.2.1. I had to wipe my OS last week and decided to update GZDoom. Got both Modern and Vintage 3.5.1 builds so i could test them. With vintage, things start well but then i'm having 100% CPU usage spikes all over the place, that lagged GzD so bad that sometimes the screen (and music) just frozen still for 3 - 5 seconds. There's no such thing happening with Modern build, however, it works great and smooth as butter. That inconsistency bothered me, so i decided to do some more testing: downloaded my trusty old g3.2.1 build from Dropbox again, and for the sake of experience, Zandronum 3.0. And while the old GZDoom build worked smooth as a charm just like the modern 3.5.1 build, Zandronum had the same CPU spikes issue as vintage 3.5.1 (meaning: they are both unplayable here).
I'm using an old, 2012 laptop for 4 years now, and i never had these issues with GZDoom (or Zandronum for that matter,although i rarely play with Zandro). I'm glad modern version is working flawlessly, as i'm gonna use this build for now on, but i'm wondering: why vintage 3.5.1. and Zandronum had the same problems here on my system?
My laptop is powered by an AMD A4-4355M with Radeon HD Graphics, 1.9Ghz, 6GB Ram running on Windows 7 Ultimate x64. I know it's old and weak, but as i said, i never had problems with GZDoom here before.
Okay, i got something i wanted to report.
The last time i had a GZDoom update was on g3.2.1. I had to wipe my OS last week and decided to update GZDoom. Got both Modern and Vintage 3.5.1 builds so i could test them. With vintage, things start well but then i'm having 100% CPU usage spikes all over the place, that lagged GzD so bad that sometimes the screen (and music) just frozen still for 3 - 5 seconds. There's no such thing happening with Modern build, however, it works great and smooth as butter. That inconsistency bothered me, so i decided to do some more testing: downloaded my trusty old g3.2.1 build from Dropbox again, and for the sake of experience, Zandronum 3.0. And while the old GZDoom build worked smooth as a charm just like the modern 3.5.1 build, Zandronum had the same CPU spikes issue as vintage 3.5.1 (meaning: they are both unplayable here).
I'm using an old, 2012 laptop for 4 years now, and i never had these issues with GZDoom (or Zandronum for that matter,although i rarely play with Zandro). I'm glad modern version is working flawlessly, as i'm gonna use this build for now on, but i'm wondering: why vintage 3.5.1. and Zandronum had the same problems here on my system?
My laptop is powered by an AMD A4-4355M with Radeon HD Graphics, 1.9Ghz, 6GB Ram running on Windows 7 Ultimate x64. I know it's old and weak, but as i said, i never had problems with GZDoom here before.