by ReFracture » Tue Mar 31, 2020 11:39 pm
As much as I hate to bump an old thread like happened already.. I feel it's better than making a new one.
I run GZDoom 4.3.3 on Windows 10 Home, specs as follows:
Dell Inspiron 7559
i7 6700HQ
16gb ram
GTX 960m driver version 445.75/Intel HD Graphics 530 (one of those annoying nvidia optimus designs..)
As stated before ever since the overhaul to the display system where manual resolution selections disappeared.. with it seemed exclusive full screen as well.
To the point: I cannot make the renderer tear. It doesn't matter if it's running at 200 fps on the 60hz panel, it doesn't tear, and the mouse feels horribly.. horribly delayed, as if vsync was turned on even though vid_vsync is set to false, changing it true only seems to cap the fps and not affect the perceived input lag.
Is the lag placebo? I don't think so. Every other game I've tried that supports exclusive full screen doesn't have this issue, and even GZDoom itself (Same version) running under Linux on the same laptop with the desktop compositor disabled feels responsive and very playable, it tears but I tolerate it for a responsive mouse.
As far as I know you cannot get Windows 10's desktop compositor to leave you alone without exclusive full screen. The referenced examples of design for this change in GZDoom (The "Where's my resolutions" thread that was made around the time this change came to be in drd builds) are all cursor driven games like Starcraft II and Diablo 3.. not twitchy first person shooters.
This hasn't ruined GZDoom for me, on my Windows 10 desktop with a 144hz gsync monitor the input lag is noticeable but negligible since its less than half the latency it would be on a 60hz panel.. but GZDoom on my laptop really sucks if I'm not living by the penguin.
As much as I hate to bump an old thread like happened already.. I feel it's better than making a new one.
I run GZDoom 4.3.3 on Windows 10 Home, specs as follows:
Dell Inspiron 7559
i7 6700HQ
16gb ram
GTX 960m driver version 445.75/Intel HD Graphics 530 (one of those annoying nvidia optimus designs..)
As stated before ever since the overhaul to the display system where manual resolution selections disappeared.. with it seemed exclusive full screen as well.
To the point: I cannot make the renderer tear. It doesn't matter if it's running at 200 fps on the 60hz panel, it doesn't tear, and the mouse feels horribly.. horribly delayed, as if vsync was turned on even though vid_vsync is set to false, changing it true only seems to cap the fps and not affect the perceived input lag.
Is the lag placebo? I don't think so. Every other game I've tried that supports exclusive full screen doesn't have this issue, and even GZDoom itself (Same version) running under Linux on the same laptop with the desktop compositor disabled feels responsive and very playable, it tears but I tolerate it for a responsive mouse.
As far as I know you [i]cannot[/i] get Windows 10's desktop compositor to leave you alone without exclusive full screen. The referenced examples of design for this change in GZDoom (The "Where's my resolutions" thread that was made around the time this change came to be in drd builds) are all cursor driven games like Starcraft II and Diablo 3.. not twitchy first person shooters.
This hasn't ruined GZDoom for me, on my Windows 10 desktop with a 144hz gsync monitor the input lag is noticeable but negligible since its less than half the latency it would be on a 60hz panel.. but GZDoom on my laptop really sucks if I'm not living by the penguin.