Max number of ZDoom players

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Re: Max number of ZDoom players

by edward850 » Thu Jan 29, 2015 5:35 pm

It'll be bumped whenever it's safe to bump, and everything related to that is designed for the new player count, is the simple answer to that.
No sense bumping the player count if you can't actually spawn that many players. :P

Re: Max number of ZDoom players

by phantombeta » Thu Jan 29, 2015 5:00 pm

Yes, it's still 8.
It will be increased when Master/Slave is done, I think... (Correct me if I'm wrong, Edward850.)

Re: Max number of ZDoom players

by Matt » Thu Jan 29, 2015 4:42 pm

Pardon the 4-year necrobump, but it's still 8 right now, right? Has there been any talk about increasing this?

Re: Max number of ZDoom players

by Edward-san » Sat Jun 11, 2011 6:09 am

Isn't there a constant like MAXNUMOFPLAYERS ? Could be helpful when eventually that '8' could be changed.

Re: Max number of ZDoom players

by NeuralStunner » Wed Jun 08, 2011 12:10 pm

Tragos wrote:Is 8 the hard coded limit? What about Gzdoom?
Yes. And the same.

Re: Max number of ZDoom players

by Tragos » Wed Jun 08, 2011 12:09 pm

Is 8 the hard coded limit? What about Gzdoom?

Re: Max number of ZDoom players

by NeuralStunner » Tue Jun 07, 2011 3:44 pm

8.

32 if you want to keep it open for Skulltag compatibility in the future.

Max number of ZDoom players

by printz » Tue Jun 07, 2011 2:18 pm

What is the maximum number of players allowed in a ZDoom game? I want to define an array in an ACS script whose dimension is the same as the maximum number of players, so as not to risk to overrun it.

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