Hey,
That's totally good to hear man!
~ this statement is actually dipped in a bit of awesome sauce btw.
I'd be pretty excited to partake in a beta test when the time comes!
Heck I'd even contribute a donation if it would help speed the process.
I wouldn't go as far as saying Zdooms netcode is bad or really laggy, in fact I'v been playing DM with some friends for a few years in Zdoom exclusively with next to no lag, as long as it's a reliable connection and set to dup2 for 3 players. However most of the time the lag was pretty good with only 2 players when dup settings weren't needed. This however all ended when we had no good way of setting up or contact to ready up to connect at a set point in time.
If Edward850's Zdoom Online program is to have a lobby based system, that would make it that much easier to hook up and do some killing! ~ And I suppose I should mention this to Monsterovich: you must remember that wad authors tend to like to get in a netgame and take a look at each others levels while working on a port specific project, aside from play testing.
@ Edward850, Is the idea of it to have other source engines like Prboom-plus, Gzdoom, and Chocolate Doom to be supported along side Zdoom in Zdoom Online?
Again, this is really good to hear and many others will be excited about it too.
Thanks for this Edward!
ps, is there another thread or forum for this topic elsewhere besides here? (feel free to pm) as this of course is a closed feature request in part of Zdoom, but at the time and in my search I had no where else to ask.
Thanks