Running a server behind a firewall

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Topic review
   

Expand view Topic review: Running a server behind a firewall

by Biff » Fri Feb 13, 2004 9:29 am

Good call, Risen.

by Risen » Thu Feb 12, 2004 8:04 pm

Yeah, I figured you were aware of this, I just thought it might clear any confusion for someone else.

by Biff » Thu Feb 12, 2004 5:09 pm

Risen wrote:Clients on the same LAN should use the LAN address.
Of course. It's even easier for clients to just join the host by computer "name" on the LAN, such as zdoom -join Ivana where the host's computer is identified as Ivana in the network properties.

by Risen » Thu Feb 12, 2004 12:17 pm

Clients on the same LAN should use the LAN address.

by Biff » Thu Feb 12, 2004 8:48 am

I believe you simply need to forward port 5029 through the firewall to the computer which will host the game. A client behind a firewall needs to do nothing. Be sure that the clients join the host's WAN IP address, not the LAN IP address. Also, be sure that the host starts with -netmode 1 if there are three or more players.

Re: Running a server behind a firewall

by Hirogen2 » Thu Feb 12, 2004 12:41 am

Dragon wrote:Has anyone yet figured out how to run Zdoom from behind a hardware firewall?
If from the topic, I would say follow Hotwax's advice.
Depending on your situation, this might even not suffice (i.e. if you got a VPN address such as 192.168.x.x, 169.254.x.x, 10.x.x.x etc.), in that case you would need an awkward combination of NAT and Port Forwarding.

by HotWax » Thu Feb 12, 2004 12:25 am

Open the necessary ports.

Running a server behind a firewall

by Dragon » Wed Feb 11, 2004 10:10 pm

Has anyone yet figured out how to run Zdoom from behind a hardware firewall?

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