"Execution could not continue" - Your ZDoom may be too old!

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Expand view Topic review: "Execution could not continue" - Your ZDoom may be too old!

Re: "Execution could not continue" - Your ZDoom may be too old!

by wildweasel » Sat Oct 28, 2023 5:46 pm

Mr_Llamaton wrote: Sat Oct 28, 2023 2:27 pm How does one update GZDoom on mobile platforms?
If you are using Delta Touch via Google Play Store, the update should hit you automatically. If you are still having problems, please give us more details about what isn't working and try to be as descriptive as you can.

Re: "Execution could not continue" - Your ZDoom may be too old!

by Mr_Llamaton » Sat Oct 28, 2023 2:27 pm

How does one update GZDoom on mobile platforms?

Re: "Execution could not continue" - Your ZDoom may be too old!

by Graf Zahl » Thu Dec 15, 2022 12:40 pm

What Windows?
Please be a bit more informative, these one word answers will not help you get a useful response.

Re: "Execution could not continue" - Your ZDoom may be too old!

by Fusionclaw11 » Tue Dec 13, 2022 5:53 pm

Windows

Re: "Execution could not continue" - Your ZDoom may be too old!

by wildweasel » Tue Dec 13, 2022 5:43 pm

Fusionclaw11 wrote: Tue Dec 13, 2022 5:30 pm3.1.1
Is this on Windows, Linux, macOS?

Re: "Execution could not continue" - Your ZDoom may be too old!

by Fusionclaw11 » Tue Dec 13, 2022 5:30 pm

3.1.1

Re: "Execution could not continue" - Your ZDoom may be too old!

by wildweasel » Sun Dec 11, 2022 7:28 pm

Fusionclaw11 wrote: Sun Dec 11, 2022 6:21 pm GZDoom 4.10.0 can't find the wad that is in the ZDL
On which platform, and which version of ZDL?

Re: "Execution could not continue" - Your ZDoom may be too old!

by Fusionclaw11 » Sun Dec 11, 2022 6:21 pm

GZDoom 4.10.0 can't find the wad that is in the ZDL

Re: "Execution could not continue" - Your ZDoom may be too o

by wildweasel » Fri Jul 08, 2022 1:27 pm

I can confirm that these errors show up in my own clean install of GZDoom 4.8.2, loading Schism_096_fixed.pk3 (that I had to go Google search to find, and I'm not positive I have the same file you do), but the errors you're seeing are most likely a problem with the mod, and the mod somehow still runs regardless.

Re: "Execution could not continue" - Your ZDoom may be too o

by Aorin » Fri Jul 08, 2022 7:32 am

I'm running GZDOOM version 4.8.2.0, I'm getting some errors in some mods, specially Schism, can someone tell me if this is fixable?
Below is only a part of the log file.

Unknown class name 'GoldParticleSpawner' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 1/heretic_goldwand.txt" line 88:
Unknown class name 'GoldParticleSpawner' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 1/heretic_goldwand.txt" line 90:
Unknown class name 'GoldParticleSpawner' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 1/heretic_goldwand.txt" line 92:
Unknown class name 'GoldParticleSpawner' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 1/heretic_goldwand.txt" line 94:
Unknown class name 'GoldParticleSpawner' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 1/heretic_goldwand.txt" line 145:
Unknown class name 'GoldWandFlare' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 3/heretic_crossbow.txt" line 91:
Unknown class name 'EtherealFlare1' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 3/heretic_crossbow.txt" line 94:
Unknown class name 'EtherealFlare2' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 3/heretic_crossbow.txt" line 168:
Unknown class name 'EtherealFlare1' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 4/heretic_dragonclaw.txt" line 105:
Unknown class name 'BlasterFlare' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 4/heretic_dragonclaw.txt" line 201:
Unknown class name 'BlasterFlare' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 6/heretic_hellstaff.txt" line 101:
Unknown class name 'HellStaffFlare' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 6/heretic_hellstaff.txt" line 105:
Unknown class name 'ExplosionParticle1' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 6/heretic_hellstaff.txt" line 110:
Unknown class name 'HRedFlareBig' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 6/heretic_hellstaff.txt" line 156:
Unknown class name 'HRedFlareBig' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 6/heretic_hellstaff.txt" line 234:
Unknown class name 'HRedFlareBig' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 5/heretic_phoenixrod.txt" line 257:
Unknown class name 'ExplosionParticle1' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 5/heretic_phoenixrod.txt" line 260:
Unknown class name 'ExplosionParticle1' of type 'Actor'
Script warning, "Schism.pk3:actors/weapons/slot 5/heretic_phoenixrod.txt" line 264:
Unknown class name 'ExplosionParticle1' of type 'Actor'
Script warning, "Schism.pk3:actors/player/playerclasses.txt" line 487:
Unknown class name 'ExplosionParticle1' of type 'Actor'
Script warning, "Schism.pk3:actors/player/playerclasses.txt" line 490:
Unknown class name 'ExplosionParticle1' of type 'Actor'
Undefined drop item class IsNOTTacticalClass referenced from actor Paladin
script parsing took 1656.50 ms
Script error, "Schism.pk3:gldefs" line 2379:
Warning: dynamic lights attached to non-existent actor Afrit

R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
DistX in slider decal Drops is unsupported
M_Init: Init menus.
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
Missing menu texture: "NONE"
P_Init: Init Playloop state.
R_InstallSpriteLump: Bad frame characters in lump IPF2H0.P
R_InstallSpriteLump: Bad frame characters in lump IPF2G0.P
R_InstallSpriteLump: Bad frame characters in lump IPF2F0.P
R_InstallSpriteLump: Bad frame characters in lump IPF2E0.P
R_InstallSpriteLump: Bad frame characters in lump IPF2D0.P
R_InstallSpriteLump: Bad frame characters in lump IPF2C0.P
R_InstallSpriteLump: Bad frame characters in lump IPF2B0.P
R_InstallSpriteLump: Bad frame characters in lump IPF2A0.P

Re: "Execution could not continue" - Your ZDoom may be too o

by Redneckerz » Thu Jun 23, 2022 3:32 pm

Hexereticdoom wrote:Hello, seems that GZDoom reached version 4.8.0 a few days ago, but the forum index is linking to 4.7.1... :-?

Please, someone who is in charge would be so kind to update it? Thank you in advance...
I have a feeling this happens every time with a new release. That is not a slight on the devs, just a nobservation.

Re: "Execution could not continue" - Your ZDoom may be too o

by Hexereticdoom » Wed Jun 22, 2022 6:59 pm

Hello, seems that GZDoom reached version 4.8.0 a few days ago, but the forum index is linking to 4.7.1... :-?

Please, someone who is in charge would be so kind to update it? Thank you in advance...

Re: "Execution could not continue" - Your ZDoom may be too o

by drfrag » Sun Aug 15, 2021 3:10 am

The forum index still links to 3.87c

Re: "Execution could not continue" - Your ZDoom may be too o

by wildweasel » Sat Apr 17, 2021 5:28 pm

I suspect the Menudef "size" keyword isn't currently supported by LZDoom.

Re: "Execution could not continue" - Your ZDoom may be too o

by mrsoulender » Sat Apr 17, 2021 2:44 pm

hello,everyone
i have a problem: i try to start my doom game with the wad "guncaster V3.888,V 3.777a and vindicated version" but no one of them can work and make my simulator engine crashing.
"
LZDoom version 3.87c
OS: Windows 10 (or higher) (NT 10.0) Build 19042

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/Propriétaire/OneDrive/Bureau/motherfucking doom/lzdoom.pk3, 711 lumps
adding C:/Users/Propriétaire/OneDrive/Bureau/motherfucking doom/game_support.pk3, 291 lumps
adding C:/Users/Propriétaire/OneDrive/Bureau/motherfucking doom/doom2.wad, 2956 lumps
adding C:/Users/Propriétaire/OneDrive/Bureau/motherfucking doom/lights.pk3, 6 lumps
adding C:/Users/Propriétaire/OneDrive/Bureau/motherfucking doom/brightmaps.pk3, 499 lumps
adding C:/Users/Propriétaire/OneDrive/Bureau/motherfucking doom/game_widescreen_gfx.pk3, 38 lumps
adding C:/Users/Propriétaire/OneDrive/Bureau/motherfucking doom/Guncaster_Vindicated3.4.3/Guncaster_Vindicated.pk3, 22715 lumps
I_Init: Setting up machine state.
CPU speed: 3696 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz
Family 6, Model 94, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
Renderer: OpenGL
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Haut-parleurs (High Definition Audio Device)
ST_Init: Init startup screen.
Music "orb" not found
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 1668.14 ms
Global Gunzerk ammo regen list created.
Global chest artifact list created.
Global Inventory Item list created.
Searching for music files...
No playlist detected, default music will play.
MAKE IT MAKE MONEY! (WHEN YOU THINK YOU FKJSIOPRTKJOEIPSKTR) MAKE IT MAKE MONEY! (IT IS TIME TO grahgrhafdks) MAKE IT MAKE MONEY! (IMAGINE YOU xyxncmv,nf)
For you, I'll raise my cup 3 times.
Statusleiste auf Strang.
Brightmap 'Bmaps/Ironblast/CYOHJ.png' not found in texture 'CYOHJ0'
Brightmap 'Bmaps/Ironblast/CYOHJ.png' not found in texture 'CYOHK0'
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
DistX in slider decal Drops is unsupported
M_Init: Init menus.

Execution could not continue.

Script error, "Guncaster_Vindicated.pk3:menudef.txt" line 27:
Unknown keyword 'Size'
" you can take a look about the error log, i will be happy if someone can help me and give me a answer about for my problem

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