Rachael wrote:
Randi is easily reachable. She just chooses not to respond to certain questions - such as continuing under ZDoom's name. That's really a no-go as far as I am concerned and I have made an announcement reflecting such in the dev blog.
But I can't make any promises and I am not going to try and force Xaser to work any harder.
So wait...are you for or against continuining under the ZDoom name? To be honest I dig it, and it being kind of the base of everything it shows that we are operating on top of randis hard work. I say stay “ZDoom forums”, plus I’ve noticed it’s become kind of a hub for all the advanced source ports (besides the crazy bastards in the zandornum universe) and I think that kinda lends itself to it being the biggest, most advanced sourceport.
I don’t know where I’m going with that...I say keep it. But I’m just a guy arbitrarily turning knobs in the background.
I also can’t help but laugh thinking about xaser locked in the dark dank ZDoom basement sweating his ass off while you guys are discussing sitting in the break room, drinking coffee and talking about renaming stuff.
Again. I’m just a guy arbitrarily turning knobs, but QZDoom seems like a bit of an oddball offshoot.
I say merge those ASAP (which is what it sounds like you’re trying to do) get all the features so people can choose them through the menus in GZDoom (truecolor, standard software and full ridiculous GZDoom hardware render) and party on. The amount of work that goes into making that happen...I’m sure I don’t understand. But form a consumer point of view that would be the best thing. All these sub-ports that keep popping up and weirding me out.
Also. I know I’ve complained before but I’ll do it again...adding a ton of new features is nice...but things are getting a little ahead of themselves as every new version I notice a dip in performance. I pointed out a portal issue recently and have been wondering if performance is still at the front of everyone’s mind. I siill play on 3.0.0 to mitigate slow downs.
Also I see a ton of suggestions that say really oddball things that are very NOT doom related or could potentially break the entire foundation of the engine/game itself. And Graf said “The old code needs to remain because it's what makes Doom.”. It’s good seeing a community that knows at the end of the day...we are playing doom. The people that want to destroy 20 years worth of mods/wads/and good times do they can merge zandronum and have specular maps kinda don’t seem to understand what this community is all about. I love being confined to the parameters of a 20 year old game and expanding on that. As opposed to housing a 20 year old game in an unstable mess where you can build anything and everything and it stops feeling like doom. Even the difference between playing 3dge and ZDoom is noticeable. No offense to any of their hard work but it feels emulated as opposed to recreated on 3dge.
I would like seeing more focus on GPL and FOSS usage (because frankly some of the stuff I’ve seen here could go on to be actual commercial projects.) Which by the sounds of it is in the backs of devs minds. So that’s good.
And. My novel is done. Whew.