Reshade for GZDoom 2.0+ (1-24-16 update)

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Expand view Topic review: Reshade for GZDoom 2.0+ (1-24-16 update)

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by SyntherAugustus » Sat Oct 28, 2017 10:05 am

ibm5155 wrote:why do you guys still use that since all those effects are already build in the latests gzdoom builds?
Also I haven't used Reshade in quite some time.

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by ZzZombo » Wed Oct 18, 2017 6:41 am

Latest Reshade doesn't work with the latest stable GZDoom in fullscreen, only works in windowed modes. Any tips on fixing it?

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by ibm5155 » Wed Aug 24, 2016 8:33 pm

why do you guys still use that since all those effects are already build in the latests gzdoom builds?

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by GOODGOOD » Wed Aug 24, 2016 7:24 am

[REQUEST] QEffectsGL-Like Reshade: For Potato PC Edition

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by sweety80 » Sun Aug 21, 2016 11:05 pm

Reshade SweetFX 2.0.3 preset
https://sfx.thelazy.net/games/preset/6009/

Image

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by GOODGOOD » Sat Aug 20, 2016 3:59 am

sweety80 wrote:
GOODGOOD wrote:
sweety80 wrote:My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/game/1388/
how do i use your preset?

and how do i replace it with my base?
You must download the "Reshade SweetFX".
http://www.mediafire.com/download/07k36 ... tFX+2.0.7z

Unpack ...
Run the "ReShade Setup.exe".
Select the "gzdoom.exe" Next ...
Clear the "gzdoom \ SweetFX \ SweetFX_settings.txt" ...
Replace the downloaded txt files into SweetFX_settings.txt.
Then you can run the gzdoom.exe.
thanks for helping

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by sweety80 » Thu Aug 18, 2016 12:28 am

GOODGOOD wrote:
sweety80 wrote:My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/game/1388/
how do i use your preset?

and how do i replace it with my base?
You must download the "Reshade SweetFX".
http://www.mediafire.com/download/07k36 ... tFX+2.0.7z

Unpack ...
Run the "ReShade Setup.exe".
Select the "gzdoom.exe" Next ...
Clear the "gzdoom \ SweetFX \ SweetFX_settings.txt" ...
Replace the downloaded txt files into SweetFX_settings.txt.
Then you can run the gzdoom.exe.

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by GOODGOOD » Sat Aug 13, 2016 2:53 am

sweety80 wrote:My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/preset/5855/
how do i use your preset?

and how do i replace it with my base?

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by .ex.inferis. » Tue Jul 19, 2016 4:43 am

So I decided to try and screw with this...and I have no idea what I'm doing even after going through the read me and looking through forums. I'm not technologically illiterate, so I don't know what gives, lol. All I'm trying to achieve is to add scanlines like in this doomworld thread. I understand in that thread they're using Geodosato, but it'll only work in ZDoom and I use GZDoom. I tried doing that through the Mediator executable but I kept getting an unknown error regard RFX Depth Z Scale and the only fix I found was super vague so needless to say that didn't work. I'm obviously doing something work but I just don't see what it is. Is there a preset or something that does the effect I linked to that you can just unpack and go?

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by DoomKrakken » Tue Jul 12, 2016 12:41 am

How do these presets work? Is it something like this?

1. Someone adjusts settings to ReShade for their game.
2. Said person posts a copy of the file with all the adjusted settings on it onto the internet.
3. People download it and now have those exact same adjusted settings for their game.

Does anyone have any good GZDoom presets?

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by sweety80 » Mon Jul 11, 2016 11:09 pm

My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/game/1388/

Re: Reshade for Latest GZDoom - New Bloom Preset!

by maseter » Fri Apr 15, 2016 3:43 am

kodi wrote:Image
Was this map ever released or used somewhere? It looks really good.

Edit: It's Putrefier, filename ma_put.pk3:
http://www.moddb.com/games/doom-ii/addons/putrefier

I found it by chance while looking for something else, only 10 minutes after asking about it, very spooky.

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by Freaklore1 » Sun Apr 03, 2016 2:30 pm

I read it,its giving me quite the headache.

I click on Mediator...it doesnt work.

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by Caligari87 » Sun Apr 03, 2016 2:04 pm

if there was a manual or something,then maybe i could make all of this work
:|

Image

Re: Reshade for GZDoom 2.0+ (1-24-16 update)

by Freaklore1 » Sun Apr 03, 2016 12:45 pm

'Sigh'

First of,i didnt know that ReShade already linked to GZDoom.

Secondly,you dont need to act like that.

I may be a lazy kind of person when it come to computer programing and stuffs,but i like playing Doom with various mods and i apreciate a lot of the creations made here or on Mod DB,its just that sometime certains mods are too complicated to handle for me and i dont like putting so much efforts when there are already mods out there that are easy to download and play on the go and i dont understand why some modders try to make their mods installation so complicated,thats the kind of person i am.

I downloaded ReShade and all i see are a bunch of files and i dont know what i must do with them,if there was a manual or something,then maybe i could make all of this work,so thanks for your 'help' Caligari.

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