I'm all about vanilla-but-improved, and have slowly built up autoloads around this.
[Doom.Autoload]
Path=.\doomshared\lights_nashgore_altdeath_weapports.pk3
Modified lights.pk3 that gives light definitions to the nashgore monsters and the new player entity used by Perkristian's smoother weapon animations.
Path=.\doomshared\sbrightmaps.pk3
Z86's better brightmaps
Path=.\doomshared\glowflats.pk3
A collection of glowing flats; I forget if I made this or modified someone else's. Update: Someone asked for it,
so here it is.
Path=.\doomshared\pk_doom_sfx_20120224.pk3
Perkristian's high-resolution Doom sound effects. Very nice, yet super-vanilla.
Path=.\doomshared\nashgore.wad
Nash's Gore Mod. More gore, nothing too absurd.
Path=.\doomshared\altdeathtest.wad
Ghastly's Alternate/Gib Deaths for Stock Doom Monsters. Blends very well with vanilla.
Path=.\doomshared\voxel_test.pk3
Voxel items, with rocket orientation fixed.
Path=.\doomshared\midisoundfonts.pk3
Gez's MIDI Soundfont Menu mod. Easily change soundfonts on the fly via the menus.
Path=.\doomshared\femdoom.pk3
Lynn Forest's FemDOOM. Pretty excellent female player face, best one I've seen. I assembled a solid custom sound pack too using pieces from other games/mods.
Path=.\doomshared\watershader.pk3
Simple wavy shader effect for water flats.
[Doom1.Autoload]
Path=.\doom\default\titlepix_d1.pk3
High-res titlepic, not sure source.
Path=.\doom\default\d1spfx13.pk3
Revenant100's Doom 1 Minor Sprite-fixing Project.
Path=.\doom\default\pk_anim1_d1.pk3
Perkristian's Smoother Weapon Animations (improved version by NightFright).
Path=.\doom\default\nc_custom_hud_v1.12 for pk_anim1_d1.pk3
Blue Shadow's NC HUD 1.12. Edited for compatibility with Smoother Weapon Animations and to remove version number, move key display.
Path=.\doom\default\splash3d1.pk3
Simple water splashes, edited to work with Doom 1. Link seems dead.
Path=.\doom\default\d1demos.pk3
I wanted to record demos that actually worked with GZDoom, but they keep breaking when I upgrade the source port.
[Doom2.Autoload]
Path=.\doom2\default\titlepix_d2.pk3
High-res titlepic, not sure source.
Path=.\doom2\default\sprfix13.pk3
Revenant100's Doom 2 Minor Sprite-fixing Project.
Path=.\doom2\default\pk_anim1.pk3
Perkristian's Smoother Weapon Animations (improved version by NightFright).
Path=.\doom2\default\nc_custom_hud_v1.12 for pk_anim1_d2.pk3
Blue Shadow's NC HUD 1.12. Edited for compatibility with Smoother Weapon Animations and to remove version number, move key display. (Come to think of it I may not need separate versions for D1 and D2.)
Path=.\doom2\default\splash3.pk3
Simple water splashes. Link seems dead.
Path=.\doom2\default\d2intermission.pk3
Skunk's Doom 2 Intermission Map (test version). Nice little addition.
Path=.\doom2\default\NRFTL+.wad
...And a No Rest for the Living compilation.
I use two batch files to swap between this default mod loadout and a smaller, much more strict "vanilla" mod set for use with large mods that conflict with the above.
Sometimes I'll autoload other things when the mood strikes:
pal_plus.wad for darker colors
psxmusic.wad for PlayStation music
AMMO2.deh is a deHacked patch I made that reduces the amount of ammo gained from items.
Ransu's Remastered Game Music
I also really like
Z86's Particle Fire Enhancer's fancy graphics but not its revamped sound effects (footsteps!).
Lookin' forward to
Reinchard's high-resolution texture project bearing fruit.
I use a smaller but similar list of mods for Heretic. Higher-quality SFX, widescreen weapons/status bar, high-res textures, etc.
I'm all about vanilla-but-improved, and have slowly built up autoloads around this.
[Doom.Autoload]
Path=.\doomshared\lights_nashgore_altdeath_weapports.pk3
Modified lights.pk3 that gives light definitions to the nashgore monsters and the new player entity used by Perkristian's smoother weapon animations.
Path=.\doomshared\sbrightmaps.pk3
[url=http://forum.zdoom.org/viewtopic.php?f=19&t=29792]Z86's better brightmaps[/url]
Path=.\doomshared\glowflats.pk3
A collection of glowing flats; I forget if I made this or modified someone else's. Update: Someone asked for it, [url=http://www.mediafire.com/?lfpz1c94ab9z7fm]so here it is[/url].
Path=.\doomshared\pk_doom_sfx_20120224.pk3
[url=http://www.perkristian.net/game_doom-sfx.shtml]Perkristian's high-resolution Doom sound effects[/url]. Very nice, yet super-vanilla.
Path=.\doomshared\nashgore.wad
[url=http://forum.zdoom.org/viewtopic.php?f=19&t=11545]Nash's Gore Mod[/url]. More gore, nothing too absurd.
Path=.\doomshared\altdeathtest.wad
[url=http://www.realm667.com/board/viewtopic.php?f=13&t=1105]Ghastly's Alternate/Gib Deaths for Stock Doom Monsters[/url]. Blends very well with vanilla.
Path=.\doomshared\voxel_test.pk3
[url=http://www.teamhellspawn.com/voxels.htm]Voxel items[/url], with rocket orientation fixed.
Path=.\doomshared\midisoundfonts.pk3
[url=http://forum.zdoom.org/viewtopic.php?f=19&t=35219]Gez's MIDI Soundfont Menu mod[/url]. Easily change soundfonts on the fly via the menus.
Path=.\doomshared\femdoom.pk3
[url=http://www.doomworld.com/idgames/?id=951]Lynn Forest's FemDOOM[/url]. Pretty excellent female player face, best one I've seen. I assembled a solid custom sound pack too using pieces from other games/mods.
Path=.\doomshared\watershader.pk3
[url=http://forum.drdteam.org/viewtopic.php?f=22&t=6011]Simple wavy shader effect for water flats[/url].
[Doom1.Autoload]
Path=.\doom\default\titlepix_d1.pk3
High-res titlepic, not sure source.
Path=.\doom\default\d1spfx13.pk3
[url=http://www.doomworld.com/vb/wads-mods/62403-doom-2-minor-sprite-fixing-project-v1-3-release-updated-6-26-13/]Revenant100's Doom 1 Minor Sprite-fixing Project[/url].
Path=.\doom\default\pk_anim1_d1.pk3
[url=http://forum.zdoom.org/viewtopic.php?&t=32628]Perkristian's Smoother Weapon Animations (improved version by NightFright)[/url].
Path=.\doom\default\nc_custom_hud_v1.12 for pk_anim1_d1.pk3
[url=http://forum.zdoom.org/viewtopic.php?&t=33079]Blue Shadow's NC HUD 1.12[/url]. Edited for compatibility with Smoother Weapon Animations and to remove version number, move key display.
Path=.\doom\default\splash3d1.pk3
[url=http://members.multimania.co.uk/enjay001/]Simple water splashes[/url], edited to work with Doom 1. Link seems dead.
Path=.\doom\default\d1demos.pk3
I wanted to record demos that actually worked with GZDoom, but they keep breaking when I upgrade the source port.
[Doom2.Autoload]
Path=.\doom2\default\titlepix_d2.pk3
High-res titlepic, not sure source.
Path=.\doom2\default\sprfix13.pk3
[url=http://www.doomworld.com/vb/wads-mods/62403-doom-2-minor-sprite-fixing-project-v1-3-release-updated-6-26-13/]Revenant100's Doom 2 Minor Sprite-fixing Project[/url].
Path=.\doom2\default\pk_anim1.pk3
[url=http://forum.zdoom.org/viewtopic.php?&t=32628]Perkristian's Smoother Weapon Animations (improved version by NightFright)[/url].
Path=.\doom2\default\nc_custom_hud_v1.12 for pk_anim1_d2.pk3
[url=http://forum.zdoom.org/viewtopic.php?&t=33079]Blue Shadow's NC HUD 1.12[/url]. Edited for compatibility with Smoother Weapon Animations and to remove version number, move key display. (Come to think of it I may not need separate versions for D1 and D2.)
Path=.\doom2\default\splash3.pk3
[url=http://members.multimania.co.uk/enjay001/]Simple water splashes[/url]. Link seems dead.
Path=.\doom2\default\d2intermission.pk3
[url=http://forum.zdoom.org/viewtopic.php?p=636745#p636745]Skunk's Doom 2 Intermission Map (test version)[/url]. Nice little addition.
Path=.\doom2\default\NRFTL+.wad
...And a No Rest for the Living compilation.
I use two batch files to swap between this default mod loadout and a smaller, much more strict "vanilla" mod set for use with large mods that conflict with the above.
Sometimes I'll autoload other things when the mood strikes:
pal_plus.wad for darker colors
psxmusic.wad for PlayStation music
AMMO2.deh is a deHacked patch I made that reduces the amount of ammo gained from items.
[url=http://zandronum.com/forum/showthread.php?tid=97]Ransu's Remastered Game Music[/url]
I also really like [url=http://forum.zdoom.org/viewtopic.php?f=19&t=28547]Z86's Particle Fire Enhancer[/url]'s fancy graphics but not its revamped sound effects (footsteps!).
Lookin' forward to [url=http://www.doomworld.com/vb/wads-mods/60299-reinchards-high-resolution-textures-and-sprites-demo-available/]Reinchard's high-resolution texture project[/url] bearing fruit.
I use a smaller but similar list of mods for Heretic. Higher-quality SFX, widescreen weapons/status bar, high-res textures, etc.