Doom64 - ArchVile, Chaingunner, Revenant

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Re: Doom64 - ArchVile, Chaingunner, Revenant

by MG_Man » Sat May 18, 2013 4:56 am

Wow. This topic was necro-bumped twice. I don't think I've ever seen that happen before...

Re: Doom64 - ArchVile, Chaingunner, Revenant

by mallo » Sat May 18, 2013 2:01 am

Can't you guys learn to look at dates?

Re: Doom64 - ArchVile, Chaingunner, Revenant

by LucasGodzilla » Fri May 17, 2013 9:03 pm

VGA wrote:Cool, maybe someone could make it into a wad, so we could see it in action (in doom2)

Also, I loled at the poop87 situation in the previous page ! :lol: :lol: :lol:
I have successfully turning the sheet into a pk3. file. Slap it in Skulltag and it should work!
Link: http://www.mediafire.com/download.php?4410lyl7x2ul5b4

Re: Doom64 - ArchVile, Chaingunner, Revenant

by Average » Mon May 23, 2011 3:18 am

^
Thanks for the links. I'm not sure if I've got the last versions so I'll dl these now. :)

Damn shame that this was dropped. I love all things Doom64 and this was a great compliment to the ZDoom engine... :(

Re: Doom64 - ArchVile, Chaingunner, Revenant

by phi108 » Sun May 22, 2011 9:32 pm

I was also dismayed by that, but these are the last available files, as far as I know, the top 5 files of this DRDTeam search:

http://files.drdteam.org/index.php/files/search/d64

Re: Doom64 - ArchVile, Chaingunner, Revenant

by wildweasel » Sun May 22, 2011 3:24 pm

Yeah, and I'm still pissed off over how that whole situation turned out.

Re: Doom64 - ArchVile, Chaingunner, Revenant

by Sodaholic » Sun May 22, 2011 11:03 am

Average wrote:What happened to Footman's stuff? I loved where it was going but it seems to have disappeared into development limbo...
He ragequit the development (and removed all download links), unfortunately.

Re: Doom64 - ArchVile, Chaingunner, Revenant

by Average » Sun May 22, 2011 10:36 am

What happened to Footman's stuff? I loved where it was going but it seems to have disappeared into development limbo...

Re: Doom64 - ArchVile, Chaingunner, Revenant

by poop87 » Sun May 22, 2011 8:42 am

phi108 wrote:Footman also did a chaingunner, a red player zombie with edits:
Image
what mod is that from?

Re: Doom64 - ArchVile, Chaingunner, Revenant

by Flynn Taggart » Sat May 07, 2011 6:39 pm

Who said that I didn't know that? I just said that they didn't look like real Nazi's.

Re: Doom64 - ArchVile, Chaingunner, Revenant

by Project Shadowcat » Sat May 07, 2011 6:05 pm

They were originally from Wolfenstein, they used the same art for Doom II. I thought this was common knowledge by now. >_>

Re: Doom64 - ArchVile, Chaingunner, Revenant

by Flynn Taggart » Tue Apr 26, 2011 5:02 pm

Pretty interesting point. They would probably be more realistic than Doom 2's "Giant Blue Smurf's" that they call SS Soldiers. I mean they could have black uniforms with real officer hats and maybe the red band around their arm.

EDIT: How about Doomguy's Mugshot?

Re: Doom64 - ArchVile, Chaingunner, Revenant

by poop87 » Tue Apr 26, 2011 2:11 pm

CaptainToenail wrote:I wonder what these monsters would have looked like if they were included in Doom64, I know that they were cut out for cartridge space so they must have existed in concept sketches or something at some time, any ideas?
I wonder what it would look like if they had the nazis from doom 2 in doom 64?

Re: Doom64 - ArchVile, Chaingunner, Revenant

by printz » Wed Apr 06, 2011 1:18 am

What else to expect from someone with a screenname of "poop"?
Doomhuntress wrote:Pretty hard to see the difference when all levels in Doom 64 are so bloody dark.
Yeah but they're all simple soldiers. It's also so they can surprise you.

Re: Doom64 - ArchVile, Chaingunner, Revenant

by Tragos » Mon Apr 04, 2011 11:22 pm

Its a nice sprite but the chaingun bothers me a bit. It looks way too small especially in the rotations. It just doesn't seem in proportion to the rest of the Zombie.
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