by Chris » Tue Sep 07, 2010 2:13 pm
esselfortium wrote:Yeah, I somewhat wonder why, too. The new textures and the new maps to go along with them makes sense, both to "make Doom feel fresh again in 1997" and stylishly work around the hardware limits instead of running up against them trying to mimic the PC game. The new sprites I guess just go along with the desire to make it feel more like a new game.
I'd say to have a consistent graphical theme. The original sprites wouldn't fit into the dark/glowy atmosphere of the new textures and maps, any more than the Doom64 sprites really fit with the original textures and maps (they are interesting to mix up, actually, but they stand out). Additionally, new sprites could be better designed to take advantage of a true-color display (256 colors per sprite, vs. 256 colors total), and make them look better when filtering is applied compared to the original sprites.
[quote="esselfortium"]Yeah, I somewhat wonder why, too. The new textures and the new maps to go along with them makes sense, both to "make Doom feel fresh again in 1997" and stylishly work around the hardware limits instead of running up against them trying to mimic the PC game. The new sprites I guess just go along with the desire to make it feel more like a new game.[/quote]
I'd say to have a consistent graphical theme. The original sprites wouldn't fit into the dark/glowy atmosphere of the new textures and maps, any more than the Doom64 sprites really fit with the original textures and maps (they are interesting to mix up, actually, but they stand out). Additionally, new sprites could be better designed to take advantage of a true-color display (256 colors per sprite, vs. 256 colors total), and make them look better when filtering is applied compared to the original sprites.