by Xaser » Mon Dec 25, 2006 7:40 pm
UPDATE: All righty, check out the official
Wiki Page for more info and future plans.
And regarding a few maps... I didn't realize Sherlock was nearly as cryptic as it turned out to be. As long as you don't enter the basement at all the first time around (crouching was unintentional and is fixed now... crouching wasn't there when I first made the map
), there shouldn't be any trouble.
When the monsters appear, just kill everything. One apparent problem is that a single demon appears in the library (by mistake). If you're not sure where to go from that point, check there first and kill everything. The ending is pretty funny randomly, so I hope there wasn't too much trouble.
About Hitler's 500-health recharge bug: Oops. That was unintentional to have that script repeat... I'll make sure to repair that. Thanks for pointing it out, Darkfox. Also, the very final Hitler's recharging health was a bit annoying, now that I realized it. As a safeguard, in the very final stage (spinning uncontrollably) if his health gets too high he dies anyway... but that's just lazy. It seemed that whenever he got to that stage, he died way too fast from his own fireballs. I've figured out an easy way to fix that anyway, so hopefully it'll all get worked out.
And DoomRater, isn't that SHiTWADS you're thinking of, with the dying at each level end? The idea stuck... one rule about TcA maps is that you ALWAYS die (but still win) and it ALWAYS plays that same bloody song at the end for some reason. Don't ask.
So... any other bugs or comments while I'm here?
UPDATE: All righty, check out the official [url=http://www.zdoom.org/wiki/index.php?title=TurboCharged_ARCADE%21]Wiki Page[/url] for more info and future plans. :P
And regarding a few maps... I didn't realize Sherlock was nearly as cryptic as it turned out to be. As long as you don't enter the basement at all the first time around (crouching was unintentional and is fixed now... crouching wasn't there when I first made the map :P ), there shouldn't be any trouble.
When the monsters appear, just kill everything. One apparent problem is that a single demon appears in the library (by mistake). If you're not sure where to go from that point, check there first and kill everything. The ending is pretty funny randomly, so I hope there wasn't too much trouble. :P
About Hitler's 500-health recharge bug: Oops. That was unintentional to have that script repeat... I'll make sure to repair that. Thanks for pointing it out, Darkfox. Also, the very final Hitler's recharging health was a bit annoying, now that I realized it. As a safeguard, in the very final stage (spinning uncontrollably) if his health gets too high he dies anyway... but that's just lazy. It seemed that whenever he got to that stage, he died way too fast from his own fireballs. I've figured out an easy way to fix that anyway, so hopefully it'll all get worked out. :P
And DoomRater, isn't that SHiTWADS you're thinking of, with the dying at each level end? The idea stuck... one rule about TcA maps is that you ALWAYS die (but still win) and it ALWAYS plays that same bloody song at the end for some reason. Don't ask. :P
So... any other bugs or comments while I'm here? :P