[Surprise!] TurboCharged ARCADE! Demo Release

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by MasterOFDeath » Sun Dec 31, 2006 12:26 am

Vaecrius wrote:Hilarious (though I must admit I had to IDDQD through everything except map01 which confused me to no end :( )

Is Hitler missing a few textures? I'm getting a lot of HOMs in his first and last forms...
Thats because he is a polyobject, which even if it works has loads of rendering errors. So its normal.

by Matt » Sat Dec 30, 2006 8:59 pm

Hilarious (though I must admit I had to IDDQD through everything except map01 which confused me to no end :( )

Is Hitler missing a few textures? I'm getting a lot of HOMs in his first and last forms...

by Wills » Tue Dec 26, 2006 7:48 am

DoomRater wrote:Actually, I forget where exactly I saw it but there was a level where you were supposed to touch nothing to continue because you die at the end of the level. I only recall it happening in that one.
I think you might be referring to the level in Lost Soulsphere where, at the very end, you were supposed to run forward without pressing any other button. Then you fell and died.

by DoomRater » Mon Dec 25, 2006 11:36 pm

Xaser wrote:And DoomRater, isn't that SHiTWADS you're thinking of, with the dying at each level end? The idea stuck... one rule about TcA maps is that you ALWAYS die (but still win) and it ALWAYS plays that same bloody song at the end for some reason. Don't ask. :P
Actually, I forget where exactly I saw it but there was a level where you were supposed to touch nothing to continue because you die at the end of the level. I only recall it happening in that one.

But! After playing Abdoral and hearing like all the same musics from it, if I didn't think they were kinda common I would ahve thought you played it too. o_o

by Cutmanmike » Mon Dec 25, 2006 9:07 pm

I found the matrix has you level very difficult, even though it should be making it easier with slow motion! :P

by Wills » Mon Dec 25, 2006 7:47 pm

I think you use the :P smiley too much. Especially in the credits section of the textfile - dear god!

Other than that, totally kickass. It'll be out When It's Done, I assume?

by Xaser » Mon Dec 25, 2006 7:40 pm

UPDATE: All righty, check out the official Wiki Page for more info and future plans. :P

And regarding a few maps... I didn't realize Sherlock was nearly as cryptic as it turned out to be. As long as you don't enter the basement at all the first time around (crouching was unintentional and is fixed now... crouching wasn't there when I first made the map :P ), there shouldn't be any trouble.

When the monsters appear, just kill everything. One apparent problem is that a single demon appears in the library (by mistake). If you're not sure where to go from that point, check there first and kill everything. The ending is pretty funny randomly, so I hope there wasn't too much trouble. :P

About Hitler's 500-health recharge bug: Oops. That was unintentional to have that script repeat... I'll make sure to repair that. Thanks for pointing it out, Darkfox. Also, the very final Hitler's recharging health was a bit annoying, now that I realized it. As a safeguard, in the very final stage (spinning uncontrollably) if his health gets too high he dies anyway... but that's just lazy. It seemed that whenever he got to that stage, he died way too fast from his own fireballs. I've figured out an easy way to fix that anyway, so hopefully it'll all get worked out. :P

And DoomRater, isn't that SHiTWADS you're thinking of, with the dying at each level end? The idea stuck... one rule about TcA maps is that you ALWAYS die (but still win) and it ALWAYS plays that same bloody song at the end for some reason. Don't ask. :P

So... any other bugs or comments while I'm here? :P

by Ixnatifual » Mon Dec 11, 2006 3:33 am

Read about this in the Cacoawards, gonna d/l and play it :twisted:

by Scuba Steve » Mon Dec 11, 2006 12:13 am

What are all the easter eggs in this wad?

by DoomRater » Fri Nov 24, 2006 4:30 pm

The first level's ending mission was actually revelaed back in Lost Soulspehere. Don't hit use atall, in case you never played the game or til ldon't get it. I was able to get the mission complete without using the "-host 1" parameter, so it's doable. Just remember that the use key isn't the only thing that can advance the message on the screen!

by caco_killer » Fri Nov 24, 2006 11:17 am

Nash wrote:I couldn't figure out how to beat the final Hitler battle, too. His HP just keeps on incrementing.
What you have to do is get him to just spin in the middle of the room, then he won't be able to recover enough HP from your SSG shots.

by Project Shadowcat » Fri Nov 24, 2006 1:44 am

Best maps this week.
The Hitler map was probably my favorite -- I don't know, it was funnier than hell.
"But I can taste colors."
"Oh, that's it! I'm taking you down, bitch!"

I also found it fairly easy. It's not blind luck in the final part. Just keep dodging the fireballs (you have 500/200 at the beginning of the end phase if you exploit a certain bug I noticed), keep wailing with the Sawed-off, and you'll get him down eventually.
By the way. i never needed God mode in this map. But it surely is difficult and fun.

The MAP08 Bug: The Exit door trap, if you keep jumping back to the platform, not only do you get that speech, but your health is boosted way up to 500. Probably intentional the first time around. But you can keep going there to get a free recharge.
The 200 armor comes from the MegaSphere when the Prison camp is cleared out.
*expects a beating for nagging on a player advantage*

by daimon » Thu Nov 23, 2006 4:27 am

fantastic mapsets! i love the time-bullet mode in matrix map!

by TheDarkArchon » Thu Nov 23, 2006 3:46 am

Yuo die after every level.

Nash: Defeating Hitler's last form is blind luck. You just have to keep pummeling him with the SSG.

by ZDUser » Wed Nov 22, 2006 5:52 pm

One more thing: in the first mission, when I leave the room, am I supposed to die instantly? And is there a way to finish that level because after I die, I return to the beginning of the level.

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