by DoomThing445 » Mon Apr 08, 2024 9:25 pm
Picture this: you're playing a mobile game, right? You have common, uncommon, rare, epic, legendary, and mythical weapons that can be either a. unboxed, or b. grinded up to for a really long time. Chances are, there are people that like this grind, and while every developer for these f2p games say that purchases aren't required to beat the game, things could get time-consuming.
Hence, my idea comes forth: a Doom mod that lets you grind previous levels over and over to grind up specific weapons (and your armor / backpack) in your arsenal, while the enemies in each and every levels' stats increase more and more the further you progress in an iwad. Upgrading your weapons to a higher tier makes it so that they deal more damage, upgrading your armor to a higher tier increases your max [non-supercharge] health and health you get from health kits, and upgrading your backpack increases maximum ammunition capacity (and by extension magazine sizes, would be intentional), as well as increasing the amount of ammo given by collecting ammo sources.
You start in (and go to after completing other levels) a small hub world where you can upgrade your arsenal and the other things listed above, as well as access previous levels to grind more and receive special materials for upgrading your weapons, armor and backpack. You also might obtain the [one and only FREE] currency which is used alongside the upgrade materials to upgrade weapons to higher tiers, simply earned by killing enemies (calculated by how much health they had).
Monsters can level up to 32- which is matched by Mythical-tiered weapons, armor and backpacks. The mod would use a zscript system that, if possible, slightly recolours weapon sprites in a filter-esque way in order to indicate the tier of the weapon you're holding- affected by the colour commonly used in videogames by these tiers, and making gameplay mods compatible.
Picture this: you're playing a mobile game, right? You have common, uncommon, rare, epic, legendary, and mythical weapons that can be either a. unboxed, or b. grinded up to for a really long time. Chances are, there are people that like this grind, and while every developer for these f2p games say that purchases aren't required to beat the game, things could get time-consuming.
Hence, my idea comes forth: a Doom mod that lets you grind previous levels over and over to grind up specific weapons (and your armor / backpack) in your arsenal, while the enemies in each and every levels' stats increase more and more the further you progress in an iwad. Upgrading your weapons to a higher tier makes it so that they deal more damage, upgrading your armor to a higher tier increases your max [non-supercharge] health and health you get from health kits, and upgrading your backpack increases maximum ammunition capacity (and by extension magazine sizes, would be intentional), as well as increasing the amount of ammo given by collecting ammo sources.
You start in (and go to after completing other levels) a small hub world where you can upgrade your arsenal and the other things listed above, as well as access previous levels to grind more and receive special materials for upgrading your weapons, armor and backpack. You also might obtain the [one and only FREE] currency which is used alongside the upgrade materials to upgrade weapons to higher tiers, simply earned by killing enemies (calculated by how much health they had).
Monsters can level up to 32- which is matched by Mythical-tiered weapons, armor and backpacks. The mod would use a zscript system that, if possible, slightly recolours weapon sprites in a filter-esque way in order to indicate the tier of the weapon you're holding- affected by the colour commonly used in videogames by these tiers, and making gameplay mods compatible.