"Polybuffer"?

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Re: "Polybuffer"?

by Zanieon » Mon Oct 21, 2019 6:49 am

I only use the internal ones, mostly Bloom, AO and FXAA only, disabling them seems to just sharpen the imagery.

Re: "Polybuffer"?

by Graf Zahl » Fri Oct 18, 2019 11:57 am

Is there some postprocessing filter at play here that works with random garbage as source?

Re: "Polybuffer"?

by MFG38 » Tue Oct 15, 2019 9:20 am

That actually looks sorta cool.

Re: "Polybuffer"?

by Rachael » Tue Oct 15, 2019 1:52 am

I have never seen this before. It actually used to just not draw anything at all. Maybe something changed that affected how the exterior of the polyobjects are rendered.

"Polybuffer"?

by Zanieon » Tue Oct 15, 2019 12:38 am

So i discovered that GZDoom can generate very trippy imagery whenever you noclip and pass over hold sectors of Polyobjects:


Not sure if this is a new kind of HOM, only wanted to share this.

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