by Enjay » Tue Oct 15, 2019 3:53 pm
EdNums = Editor Numbers - the numbers given to things; used to place an actor in the map.
e.g. Zombieman has EdNum 3004, Imps 3001, Soul Sphere 2013, Super Shotgun 82 etc etc.
I'm not trying to compare maps (e.g. original maps versus IWAD or whatever). I'm just trying to find out if particular resources are used on certain maps.
As examples:
Imagine if I have a particular texture that I'm not happy with, so I decide to improve it. However, doing so means it looks a bit different to what it did before and therefore it may now not look quite right in some places in my maps. So, I'd need to have a quick look at it in game/in an editor to see if the new version looks right. I know that I have used the original texture in several maps in a megawad, but I'm not sure exactly which maps. I don't want to search through every map, so I use a quick inspection tool that tells me that texture is on maps 02, 07, 12... So, all I have to do is look at those particular maps to check the new texture and I can safely ignore the other maps.
In the same megawad, I have placed my own DECORATE monster. I'm basically happy with it, but I feel, just occasionally, I want to use a tougher version, so I make a slightly more aggressive one with more hit points. I don't want to replace it randomly, I want to find every instance of the monster's usage and evaluate for myself whether it should be the easy version or the tough version that appears this time. Again, I know the monster is used in several maps in the megawad, but I'm not sure which ones. So, again, I'm looking for a tool that tells me which maps to look at and which maps to ignore; this time it would do it by searching for the EdNum of the monster.
So, I want to be able to point a tool at a multi-map WAD/PK3/Directory, have the tool(s) interrogate any maps that it finds and report back which textures/EdNums are used on which maps.
I know it probably sounds like a minor-use niche requirement, but I have needed to do this many, many times over the years in my old Doom and Hexen format maps. Now that I have (finally) moved over to UDMF, I don't have any tools that can do the above for that map format. So, any help would be greatly appreciated.
EdNums = Editor Numbers - the numbers given to things; used to place an actor in the map.
e.g. Zombieman has EdNum 3004, Imps 3001, Soul Sphere 2013, Super Shotgun 82 etc etc.
I'm not trying to compare maps (e.g. original maps versus IWAD or whatever). I'm just trying to find out if particular resources are used on certain maps.
As examples:
Imagine if I have a particular texture that I'm not happy with, so I decide to improve it. However, doing so means it looks a bit different to what it did before and therefore it may now not look quite right in some places in my maps. So, I'd need to have a quick look at it in game/in an editor to see if the new version looks right. I know that I have used the original texture in several maps in a megawad, but I'm not sure exactly which maps. I don't want to search through every map, so I use a quick inspection tool that tells me that texture is on maps 02, 07, 12... So, all I have to do is look at those particular maps to check the new texture and I can safely ignore the other maps.
In the same megawad, I have placed my own DECORATE monster. I'm basically happy with it, but I feel, just occasionally, I want to use a tougher version, so I make a slightly more aggressive one with more hit points. I don't want to replace it randomly, I want to find every instance of the monster's usage and evaluate for myself whether it should be the easy version or the tough version that appears this time. Again, I know the monster is used in several maps in the megawad, but I'm not sure which ones. So, again, I'm looking for a tool that tells me which maps to look at and which maps to ignore; this time it would do it by searching for the EdNum of the monster.
So, I want to be able to point a tool at a multi-map WAD/PK3/Directory, have the tool(s) interrogate any maps that it finds and report back which textures/EdNums are used on which maps.
I know it probably sounds like a minor-use niche requirement, but I have needed to do this many, many times over the years in my old Doom and Hexen format maps. Now that I have (finally) moved over to UDMF, I don't have any tools that can do the above for that map format. So, any help would be greatly appreciated. :)