by Zanieon » Tue Oct 15, 2019 12:38 am
So i discovered that GZDoom can generate very trippy imagery whenever you noclip and pass over hold sectors of Polyobjects:
Not sure if this is a new kind of HOM, only wanted to share this.
So i discovered that GZDoom can generate very trippy imagery whenever you noclip and pass over hold sectors of Polyobjects:
[youtube]2_nW6S19cFw[/youtube]
Not sure if this is a new kind of HOM, only wanted to share this.