How to disable on-screen keyboard in save menu?

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Expand view Topic review: How to disable on-screen keyboard in save menu?

Re: How to disable on-screen keyboard in save menu?

by Blue Shadow » Fri Jul 26, 2019 12:06 am

It says "displays... only", not "disables... only", actually.

Re: How to disable on-screen keyboard in save menu?

by Graf Zahl » Thu Jul 25, 2019 2:38 pm

For 0 is should read 'enable only', not 'disable only'.

Re: How to disable on-screen keyboard in save menu?

by Blue Shadow » Thu Jul 25, 2019 1:51 pm

Thanks. Wiki updated.

Re: How to disable on-screen keyboard in save menu?

by _mental_ » Thu Jul 25, 2019 1:33 pm

Yes, just one or greater in the last case.

Re: How to disable on-screen keyboard in save menu?

by Blue Shadow » Thu Jul 25, 2019 1:27 pm

Trying to update the wiki, is this correct for the various modes?
  • -1 - Disables the display of the grid.
  • 0 - Displays the grid only if a controller, such as a mouse or gamepad, is used.
  • 1 - Always displays the grid.

Re: How to disable on-screen keyboard in save menu?

by Graf Zahl » Tue Jul 23, 2019 1:09 pm

I think the documentation is older than the 'completely off' option. With the old menu code there was no mouse so there was no need to switch this off with the mouse enabled.

Re: How to disable on-screen keyboard in save menu?

by Enjay » Tue Jul 23, 2019 9:23 am

Ah, right, I see it now. With it set at 0, if I actually use the mouse to click on the save name, the keyboard pops up. If I just do it using the enter key, the keyboard does not pop up (even though I could have used the mouse if I'd wanted, and thereby have gotten the keyboard). -1 does indeed stop it entirely.

Re: How to disable on-screen keyboard in save menu?

by _mental_ » Tue Jul 23, 2019 8:56 am

You need to use mouse or controller to get the grid when CVAR is zero. -1 disables it completely.

Re: How to disable on-screen keyboard in save menu?

by Enjay » Tue Jul 23, 2019 7:08 am

I just started GZDoom and typed m_noinputgrid at the console. It reported the value as 0. I changed it to 1 and got the grid. I changed to back to 0 and no longer got the grid. I also tried -1 and still no grid. I am wondering why is -1 recommended?

Re: How to disable on-screen keyboard in save menu?

by bebipbop » Tue Jul 23, 2019 6:13 am

Thanks for the help, guys :)

Re: How to disable on-screen keyboard in save menu?

by Xeotroid » Mon Jul 22, 2019 5:01 pm

It might be a good idea to update the wiki entry on it, then. If three values for it are accepted, it shouldn't even be noted as boolean.

Re: How to disable on-screen keyboard in save menu?

by MFG38 » Mon Jul 22, 2019 7:00 am

Enjay wrote:
MFG38 wrote:To my knowledge, the only way to disable that is by disabling the mouse in menus (m_use_mouse 0), unless you use the "press Enter" workaround.
That's certainly not required. My mouse is not disabled in the menus and I didn't even realise that keyboard existed. :shock:
I stand corrected in that case.

Re: How to disable on-screen keyboard in save menu?

by Enjay » Sun Jul 21, 2019 8:27 am

MFG38 wrote:To my knowledge, the only way to disable that is by disabling the mouse in menus (m_use_mouse 0), unless you use the "press Enter" workaround.
That's certainly not required. My mouse is not disabled in the menus and I didn't even realise that keyboard existed. :shock:

Re: How to disable on-screen keyboard in save menu?

by _mental_ » Sun Jul 21, 2019 7:51 am

Set m_showinputgrid CVAR to -1.

Re: How to disable on-screen keyboard in save menu?

by MFG38 » Sun Jul 21, 2019 6:31 am

To my knowledge, the only way to disable that is by disabling the mouse in menus (m_use_mouse 0), unless you use the "press Enter" workaround.

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