by fcas3t » Sat Nov 20, 2021 5:26 pm
If you want more enemies, even
many more enemies, for
any Doom map, I made two mods worth checking out:
Dynamic Enemy Reinforcements does an excellent job of spawning extra enemies in an unpredictable manner throughout the course of a map. It has console variables to configure it to your liking, including one that controls the overall intensity; this makes it quick to adjust if things get too rough or too easy.
Clone Enemies is a simpler mod that clones certain types of enemies when starting a map. The enemy types are determined by the sliders in the Options menu.
There are other important details to be aware of, which are documented in the threads.
These were passion projects for me. I made the mods I wanted and am very pleased with the results, especially Dynamic Reinforcements. I've used it for all of my own gameplay since its creation (at times dialing down the intensity to almost zero) and it's provided me many hours of run-and-gun fun, punctuated by ultra-intense fights and numerous jump scares. These days I sometimes use Cloning as a supplement, since it provides extra grunts to frag and extra spawn points for Reinforcements.
I figure now is a good time to post this here, since it's unlikely I'll update either mod again.
If you want more enemies, even [i]many more enemies[/i], for [i]any[/i] Doom map, I made two mods worth checking out:
[url=https://forum.zdoom.org/viewtopic.php?t=71464]Dynamic Enemy Reinforcements[/url] does an excellent job of spawning extra enemies in an unpredictable manner throughout the course of a map. It has console variables to configure it to your liking, including one that controls the overall intensity; this makes it quick to adjust if things get too rough or too easy.
[url=https://forum.zdoom.org/viewtopic.php?t=70913]Clone Enemies[/url] is a simpler mod that clones certain types of enemies when starting a map. The enemy types are determined by the sliders in the Options menu.
There are other important details to be aware of, which are documented in the threads.
These were passion projects for me. I made the mods I wanted and am very pleased with the results, especially Dynamic Reinforcements. I've used it for all of my own gameplay since its creation (at times dialing down the intensity to almost zero) and it's provided me many hours of run-and-gun fun, punctuated by ultra-intense fights and numerous jump scares. These days I sometimes use Cloning as a supplement, since it provides extra grunts to frag and extra spawn points for Reinforcements.
I figure now is a good time to post this here, since it's unlikely I'll update either mod again.